Files
OpenRA/OpenRa.Game/Controller.cs
2009-10-12 21:23:09 +13:00

71 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using IjwFramework.Types;
using System.Drawing;
namespace OpenRa.Game
{
class Controller
{
Game game;
public IOrderGenerator orderGenerator;
public Controller(Game game)
{
this.game = game;
}
float2 dragStart, dragEnd;
public void HandleMouseInput(MouseInput mi)
{
var xy = game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
{
if (dragStart != xy)
orderGenerator = new UnitOrderGenerator( game.FindUnits( 24 * dragStart, 24 * xy ) ); /* band-box select */
else
orderGenerator = new UnitOrderGenerator( game.FindUnits( 24 * xy, 24 * xy ) ); /* click select */
}
dragStart = dragEnd;
}
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
{
/* update the cursor to reflect the thing under us - note this
* needs to also happen when the *thing* changes, so per-frame hook */
}
if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
if( orderGenerator != null )
foreach( var order in orderGenerator.Order( game, xy.ToInt2() ) )
order.Apply( game );
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(24 * dragStart, 24 * dragEnd);
}
}
}
}