Files
OpenRA/mods/cnc/system.yaml

244 lines
5.3 KiB
YAML

Player:
ProductionQueue:
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
NukePower:
Image: atomicnh
ChargeTime: 13
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: TMPL
TechLevel: 12
MissileWeapon: atomic
BeginChargeSound:
EndChargeSound: nukavail.aud
SelectTargetSound: select1.aud
LaunchSound: nukemisl.aud
IonCannonPower:
Image: ionicnh
ChargeTime: 3
Description: Ion Cannon
LongDesc: Discharges the orbital Ion Cannon at your target.
Prerequisites: EYE
TechLevel: 12
BeginChargeSound: ionchrg1.aud
EndChargeSound: ionredy1.aud
LaunchSound: ion1.aud
SelectTargetSound: select1.aud
World:
GlobalDefaults:
ScreenShaker:
# WaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
# BridgeLoadHook:
Theater@DESERT:
Name:Desert
Theater:DESERT
Suffix:des
Templates:templates.ini
Tileset:tileSet.til
MapColors:desert.col
Theater@WINTER:
Name:Winter
Theater:WINTER
Suffix:win
Templates:templates.ini
Tileset:tileSet.til
MapColors:winter.col
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
PaletteFromFile@terrain_desert:
Name: terrain
Theater: desert
Filename: desert.pal
PaletteFromFile@terrain_temperate:
Name: terrain
Theater: temperat
Filename: temperat.pal
PaletteFromFile@terrain_winter:
Name: terrain
Theater: winter
Filename: winter.pal
PlayerColorPalette@player0:
Name: player0
DisplayName: Gold
BasePalette: terrain
DisplayColor: 228, 200, 112
Color1: 246,214,121
Color2: 40,32,8
SplitRamp: yes
PlayerColorPalette@player1:
Name: player1
DisplayName: Blue
BasePalette: terrain
DisplayColor: 56, 72, 125
Color1: 85,130,204
Color2: 17,33,71
SplitRamp: yes
PlayerColorPalette@player2:
Name: player2
DisplayName: Red
BasePalette: terrain
DisplayColor: 238,0,0
Color1: 255,20,0
Color2: 56,0,0
SplitRamp: yes
PlayerColorPalette@player3:
Name: player3
DisplayName: Orange
BasePalette: terrain
DisplayColor: 198,97,0
Color1: 255,107,0
Color2: 56,0,0
SplitRamp: yes
PlayerColorPalette@player4:
Name: player4
DisplayName: Teal
BasePalette: terrain
DisplayColor: 28,109,97
Color1: 93,194,165
Color2: 0,32,32
SplitRamp: yes
PlayerColorPalette@player5:
Name: player5
DisplayName: Salmon
BasePalette: terrain
DisplayColor: 153,76,53
Color1: 210,153,125
Color2: 56,0,0
SplitRamp: yes
PlayerColorPalette@player6:
Name: player6
DisplayName: Green
BasePalette: terrain
DisplayColor: 76,101,60
Color1: 160,240,140
Color2: 20,20,20
SplitRamp: yes
PlayerColorPalette@player7:
Name: player7
DisplayName: White
BasePalette: terrain
DisplayColor: 255,255,255
Color1: 255,255,255
Color2: 75,75,75
SplitRamp: yes
PlayerColorPalette@player8:
Name: player8
DisplayName: Black
BasePalette: terrain
DisplayColor: 30,30,30
Color1: 80,80,80
Color2: 5,5,5
SplitRamp: yes
PlayerColorPalette@neutral:
Name: neutral
DisplayName: Neutral
BasePalette: terrain
DisplayColor: 133,113,101
Color1: 238,238,238
Color2: 44,28,24
SplitRamp: yes
Playable: no
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
Transparent: no
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@gdi:
Name: GDI
Race: gdi
Country@nod:
Name: Nod
Race: nod
SellButton:
RepairButton:
ChoosePaletteOnSelect:
WallLoadHook@sbag:
ActorType: sbag
OverlayTypes: sbag
WallLoadHook@cycl:
ActorType: cycl
OverlayTypes: cycl
WallLoadHook@brik:
ActorType: brik
OverlayTypes: brik
WallLoadHook@fenc:
ActorType: fenc
OverlayTypes: fenc
WallLoadHook@wood:
ActorType: wood
OverlayTypes: wood
WallLoadHook@barb:
ActorType: barb
OverlayTypes: barb
ResourceLayer:
ResourceType@green-tib:
Overlays: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
Palette: terrain
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 30
Name: Tiberium
GrowthInterval: 2
SpreadInterval: 12
SpawnMapActors:
SpawnDefaultUnits:
EvaAlerts:
TabClick: button.aud
ChatBeep: beepy2.aud
RadarUp: comcntr1.aud
RadarDown: powrdn1.aud
BuildPaletteOpen: appear1.aud
BuildPaletteClose: appear1.aud
BuildingSelectAudio: bldging1.aud
BuildingReadyAudio: constru1.aud
BuildingCannotPlaceAudio: deploy1.aud
UnitSelectAudio: bldging1.aud
UnitReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
CashTickUp: tone15.aud
CashTickDown:
LowPower: lopower1.aud
SilosNeeded: silos1.aud
UnitLost: unitlost.aud
NavalUnitLost: unitlost.aud
PrimaryBuildingSelected: pribldg1.aud
SpatialBins:
BinSize: 4
Shroud: