54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class EngineerCaptureInfo : TraitInfo<EngineerCapture>
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{
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public readonly int EngineerDamage = 300;
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}
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class EngineerCapture : IIssueOrder, IResolveOrder, IOrderCursor
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (self.Owner.Stances[underCursor.Owner] != Stance.Enemy) return null;
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if (!underCursor.traits.Contains<Building>()) return null;
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var isCapture = underCursor.Health <= self.Info.Traits.Get<EngineerCaptureInfo>().EngineerDamage;
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return new Order(isCapture ? "Capture" : "Infiltrate",
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self, underCursor);
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}
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public string CursorForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Infiltrate") ? "enter" :
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(order.OrderString == "Capture") ? "capture" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new CaptureBuilding(order.TargetActor));
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}
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}
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}
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}
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