Files
OpenRA/OpenRA.Mods.RA/EngineerCapture.cs

54 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class EngineerCaptureInfo : TraitInfo<EngineerCapture>
{
public readonly int EngineerDamage = 300;
}
class EngineerCapture : IIssueOrder, IResolveOrder, IOrderCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (self.Owner.Stances[underCursor.Owner] != Stance.Enemy) return null;
if (!underCursor.traits.Contains<Building>()) return null;
var isCapture = underCursor.Health <= self.Info.Traits.Get<EngineerCaptureInfo>().EngineerDamage;
return new Order(isCapture ? "Capture" : "Infiltrate",
self, underCursor);
}
public string CursorForOrder(Actor self, Order order)
{
return (order.OrderString == "Infiltrate") ? "enter" :
(order.OrderString == "Capture") ? "capture" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new CaptureBuilding(order.TargetActor));
}
}
}
}