Files
OpenRA/OpenRA.Mods.RA/TransformsOnDeploy.cs

90 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class TransformsOnDeployInfo : TraitInfo<TransformsOnDeploy>
{
[ActorReference]
public readonly string TransformsInto = null;
public readonly int[] Offset = null;
public readonly int[] DeployDirections = new int[] {96};
public readonly bool TransferHealthPercentage = true; // Set to false to transfer the absolute health
public readonly string[] TransformSounds = null;
public readonly string[] NoTransformSounds = null;
}
class TransformsOnDeploy : IIssueOrder, IResolveOrder, IOrderCursor
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Right && self == underCursor)
return new Order("DeployTransform", self);
return null;
}
public void ResolveOrder( Actor self, Order order )
{
if (order.OrderString == "DeployTransform")
{
var info = self.Info.Traits.Get<TransformsOnDeployInfo>();
var transInfo = Rules.Info[info.TransformsInto];
if (transInfo.Traits.Contains<BuildingInfo>())
{
var bi = transInfo.Traits.Get<BuildingInfo>();
if (!self.World.CanPlaceBuilding(info.TransformsInto, bi, self.Location + new int2(info.Offset[0], info.Offset[1]), self))
{
foreach (var s in info.NoTransformSounds)
Sound.PlayToPlayer(self.Owner, s);
return;
}
}
self.CancelActivity();
if (self.traits.Contains<Unit>()) // Pick the closest deploy direction to turn to
{
// TODO: Pick the closest deploy direction
var bestDir = info.DeployDirections[0];
self.QueueActivity(new Turn(bestDir));
}
self.QueueActivity(new TransformIntoActor(info.TransformsInto, new int2(info.Offset[0], info.Offset[1]), info.TransferHealthPercentage, info.TransformSounds));
}
}
public string CursorForOrder(Actor self, Order order)
{
if (order.OrderString != "DeployTransform")
return null;
var depInfo = self.Info.Traits.Get<TransformsOnDeployInfo>();
var transInfo = Rules.Info[depInfo.TransformsInto];
if (transInfo.Traits.Contains<BuildingInfo>())
{
var bi = transInfo.Traits.Get<BuildingInfo>();
if (!self.World.CanPlaceBuilding(depInfo.TransformsInto, bi, self.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), self))
return "deploy-blocked";
}
return "deploy";
}
}
}