Files
OpenRA/OpenRA.Mods.RA/Traits/MadTank.cs
RoosterDragon dcf375a412 Store Targetables in Actor.
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00

189 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class MadTankInfo : ITraitInfo, IRulesetLoaded, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
{
[SequenceReference] public readonly string ThumpSequence = "piston";
public readonly int ThumpInterval = 8;
[WeaponReference]
public readonly string ThumpDamageWeapon = "MADTankThump";
public readonly int ThumpShakeIntensity = 3;
public readonly float2 ThumpShakeMultiplier = new float2(1, 0);
public readonly int ThumpShakeTime = 10;
[Desc("Measured in ticks.")]
public readonly int ChargeDelay = 96;
public readonly string ChargeSound = "madchrg2.aud";
[Desc("Measured in ticks.")]
public readonly int DetonationDelay = 42;
public readonly string DetonationSound = "madexplo.aud";
[WeaponReference]
public readonly string DetonationWeapon = "MADTankDetonate";
[ActorReference]
public readonly string DriverActor = "e1";
[VoiceReference] public readonly string Voice = "Action";
public WeaponInfo ThumpDamageWeaponInfo { get; private set; }
public WeaponInfo DetonationWeaponInfo { get; private set; }
public object Create(ActorInitializer init) { return new MadTank(init.Self, this); }
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
ThumpDamageWeaponInfo = rules.Weapons[ThumpDamageWeapon.ToLowerInvariant()];
DetonationWeaponInfo = rules.Weapons[DetonationWeapon.ToLowerInvariant()];
}
}
class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, ITick, IPreventsTeleport
{
readonly Actor self;
readonly MadTankInfo info;
readonly WithFacingSpriteBody wfsb;
readonly ScreenShaker screenShaker;
bool deployed;
int tick;
public MadTank(Actor self, MadTankInfo info)
{
this.self = self;
this.info = info;
wfsb = self.Trait<WithFacingSpriteBody>();
screenShaker = self.World.WorldActor.Trait<ScreenShaker>();
}
public void Tick(Actor self)
{
if (!deployed)
return;
if (++tick >= info.ThumpInterval)
{
if (info.ThumpDamageWeapon != null)
{
// Use .FromPos since this weapon needs to affect more than just the MadTank actor
info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
}
screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
tick = 0;
}
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new TargetTypeOrderTargeter(new HashSet<string> { "DetonateAttack" }, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return info.Voice;
}
void Detonate()
{
self.World.AddFrameEndTask(w =>
{
if (info.DetonationWeapon != null)
{
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
}
self.Kill(self);
});
}
void EjectDriver()
{
var driver = self.World.CreateActor(info.DriverActor.ToLowerInvariant(), new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.Owner)
});
var driverMobile = driver.TraitOrDefault<Mobile>();
if (driverMobile != null)
driverMobile.Nudge(driver, driver, true);
}
public bool PreventsTeleport(Actor self) { return deployed; }
void StartDetonationSequence()
{
if (deployed)
return;
self.World.AddFrameEndTask(w => EjectDriver());
if (info.ThumpSequence != null)
wfsb.PlayCustomAnimationRepeating(self, info.ThumpSequence);
deployed = true;
self.QueueActivity(new Wait(info.ChargeDelay, false));
self.QueueActivity(new CallFunc(() => Game.Sound.Play(info.ChargeSound, self.CenterPosition)));
self.QueueActivity(new Wait(info.DetonationDelay, false));
self.QueueActivity(new CallFunc(() => Game.Sound.Play(info.DetonationSound, self.CenterPosition)));
self.QueueActivity(new CallFunc(Detonate));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new MoveAdjacentTo(self, target));
self.QueueActivity(new CallFunc(StartDetonationSequence));
}
else if (order.OrderString == "Detonate")
{
self.CancelActivity();
self.QueueActivity(new CallFunc(StartDetonationSequence));
}
}
}
}