Files
OpenRA/OpenRA.Game/Map/ActorReference.cs
2019-06-08 18:44:50 +02:00

76 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA
{
public interface ISuppressInitExport { }
public class ActorReference : IEnumerable
{
public string Type;
public TypeDictionary InitDict
{
get { return initDict.Value; }
}
Lazy<TypeDictionary> initDict;
public ActorReference(string type)
: this(type, new Dictionary<string, MiniYaml>()) { }
public ActorReference(string type, Dictionary<string, MiniYaml> inits)
{
Type = type;
initDict = Exts.Lazy(() =>
{
var dict = new TypeDictionary();
foreach (var i in inits)
dict.Add(LoadInit(i.Key, i.Value));
return dict;
});
}
static IActorInit LoadInit(string traitName, MiniYaml my)
{
var info = Game.CreateObject<IActorInit>(traitName + "Init");
FieldLoader.Load(info, my);
return info;
}
public MiniYaml Save(Func<object, bool> initFilter = null)
{
var ret = new MiniYaml(Type);
foreach (var init in InitDict)
{
if (init is ISuppressInitExport)
continue;
if (initFilter != null && !initFilter(init))
continue;
var initName = init.GetType().Name;
ret.Nodes.Add(new MiniYamlNode(initName.Substring(0, initName.Length - 4), FieldSaver.Save(init)));
}
return ret;
}
// for initialization syntax
public void Add(object o) { InitDict.Add(o); }
public IEnumerator GetEnumerator() { return InitDict.GetEnumerator(); }
}
}