Files
OpenRA/OpenRA.Mods.RA/Scripting/Properties/PlayerProperties.cs
2014-09-06 21:42:19 +02:00

37 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using Eluant;
using OpenRA.Scripting;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA.Scripting
{
[ScriptPropertyGroup("Player")]
public class PlayerProperties : ScriptPlayerProperties
{
public PlayerProperties(ScriptContext context, Player player)
: base(context, player) { }
[Desc("The player's name.")]
public string Name { get { return player.PlayerName; } }
[Desc("Returns an array of actors representing all ground attack units of this player.")]
public LuaTable GetGroundAttackers()
{
return player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
.Where(a => a.Owner == player && !a.IsDead() && a.IsInWorld && a.HasTrait<Mobile>())
.Select(a => a.ToLuaValue(context)).ToLuaTable(context);
}
}
}