Files
OpenRA/mods/ts/sequences/misc.yaml
2014-09-24 14:20:14 -05:00

436 lines
5.9 KiB
YAML

overlay:
build-valid-interior: place
Start: 0
Offset: 0, 12
build-valid-snow: place
Start: 0
Offset: 0, 12
build-valid-temperat: place
Start: 0
Offset: 0, 12
build-invalid: place
Start: 1
Offset: 0, 12
target-select: place
Start: 1
Offset: 0, 12
target-valid-desert: place
Start: 1
Offset: 0, 12
target-valid-interior: place
Start: 1
Offset: 0, 12
target-valid-snow: place
Start: 1
Offset: 0, 12
target-valid-temperat: place
Start: 1
Offset: 0, 12
target-invalid: place
Start: 1
Offset: 0, 12
poweroff:
offline: poweroff
Start: 0
Length: *
Tick: 160
allyrepair:
repair: wrench
Start: 0
Length: *
Tick: 160
# TODO: fix/replace them, just placeholders
rallypoint:
flag: smokland
Start: 40
Length: 50
Offset: 5,-3
BlendMode: Additive
circles: ring
Start: 0
Length: 12
BlendMode: Additive
beacon:
arrow: mouse
Start: 6
Offset: 1,-12
circles: ring
Start: 0
Length: 12
BlendMode: Additive
crate-effects:
dollar: money
Start: 0
Length: *
reveal-map: reveal
Start: 0
Length: *
hide-map: shroudx
Start: 0
Length: *
fpower: firepowr
Start: 0
Length: *
armor: armor
Start: 0
Length: *
stealth: cloak
Start: 0
Length: *
heal: healall
Start: 0
Length: *
nuke: mltimisl
Start: 0
Length: *
levelup: veteran
Start: 0
Length: *
rank:
rank: pips
Start: 7
Length: 2
mpspawn: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
waypoint: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
clock:
idle: gclock2
Start: 0
Length: *
pips:
medic:
Start: 6
groups: pipsra #TODO: backfall to RA asset
Start: 8
Length: 10
tag-primary: pipsra #TODO: backfall to RA asset
Start: 2
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
pip-ammo: ammopips
Start: 0
pip-ammoempty: ammopips
Start: 1
# TODO:
pip-empty-building:
Start: 0
pip-green-building:
Start: 1
pip-yellow-building:
Start: 2
pip-gray-building:
Start: 3
pip-red-building:
Start: 4
pip-blue-building:
Start: 5
explosion:
building: twlt070
Start: 0
Length: *
ionring: ring1
Start: 0
Length: *
Tick: 160
pulse_explosion: pulsefx2
Start: 0
Length: *
Tick: 160
BlendMode: Additive
small_watersplash: h2o_exp2
Start: 0
Length: *
large_watersplash: h2o_exp1
Start: 0
Length: *
water_piff: w_piff
Start: 0
Length: *
water_piffs: w_piffs
Start: 0
Length: *
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
small_explosion: explosml
Start: 0
Length: *
medium_explosion: explomed
Start: 0
Length: *
large_explosion: explolrg
Start: 0
Length: *
tiny_bang: s_bang16
Start: 0
Length: *
small_bang: s_bang24
Start: 0
Length: *
medium_bang: s_bang34
Start: 0
Length: *
large_bang: s_bang48
Start: 0
Length: *
tiny_brnl: s_brnl20
Start: 0
Length: *
small_brnl: s_brnl30
Start: 0
Length: *
medium_brnl: s_brnl40
Start: 0
Length: *
large_brnl: s_brnl58
Start: 0
Length: *
tiny_tumu: s_tumu22
Start: 0
Length: *
small_tumu: s_tumu30
Start: 0
Length: *
medium_tumu: s_tumu42
Start: 0
Length: *
large_tumu: s_tumu60
Start: 0
Length: *
tiny_clsn: s_clsn16
Start: 0
Length: *
small_clsn: s_clsn22
Start: 0
Length: *
medium_clsn: s_clsn30
Start: 0
Length: *
large_clsn: s_clsn42
Start: 0
Length: *
verylarge_clsn: s_clsn58
Start: 0
Length: *
tiny_twlt: twlt026
Start: 0
Length: *
small_twlt: twlt036
Start: 0
Length: *
medium_twlt: twlt050
Start: 0
Length: *
large_twlt: twlt070
Start: 0
Length: *
verylarge_twlt: twlt100
Start: 0
Length: *
tiny_grey_explosion: xgrysml1
Start: 0
Length: *
small_grey_explosion: xgrysml2
Start: 0
Length: *
medium_grey_explosion: xgrymed1
Start: 0
Length: *
large_grey_explosion: xgrymed2
Start: 0
Length: *
discus:
idle:
Start: 0
Length: *
canister:
idle:
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
crystal4:
idle:
Start: 0
Length: 15
ShadowStart: 15
120mm:
idle:
Start: 0
torpedo:
idle:
Start: 0
Length: *
flameall:
idle:
Start: 0
Length: 19
Facings: -8
Tick: 160
#TODO: placeholder to fix crashes related to smoke
smoke_m:
idle: fire3
Start: 0
Length: *
moveflsh:
idle: ring
Start: 0
Length: *
Tick: 30
resources:
tib01: tib01
Start: 0
Length: 12
ShadowStart: 12
tib02: tib02
Start: 0
Length: 12
ShadowStart: 12
tib03: tib03
Start: 0
Length: 12
ShadowStart: 12
tib04: tib04
Start: 0
Length: 12
ShadowStart: 12
tib05: tib05
Start: 0
Length: 12
ShadowStart: 12
tib06: tib06
Start: 0
Length: 12
ShadowStart: 12
tib07: tib07
Start: 0
Length: 12
ShadowStart: 12
tib08: tib08
Start: 0
Length: 12
ShadowStart: 12
tib09: tib09
Start: 0
Length: 12
ShadowStart: 12
tib10: tib10
Start: 0
Length: 12
ShadowStart: 12
tib11: tib11
Start: 0
Length: 12
ShadowStart: 12
tib12: tib12
Start: 0
Length: 12
ShadowStart: 12
tib13: tib13
Start: 0
Length: 12
ShadowStart: 12
tib14: tib14
Start: 0
Length: 12
ShadowStart: 12
tib15: tib15
Start: 0
Length: 12
ShadowStart: 12
tib16: tib16
Start: 0
Length: 12
ShadowStart: 12
tib17: tib17
Start: 0
Length: 12
ShadowStart: 12
tib18: tib18
Start: 0
Length: 12
ShadowStart: 12
tib19: tib19
Start: 0
Length: 12
ShadowStart: 12
tib20: tib20
Start: 0
Length: 12
ShadowStart: 12
shroud:
shroud: shroud
Length: *
fog: fog
Length: *
scorches: #TODO: make use of 07-12 as well
sc1: burnt01
Length: *
sc2: burnt02
Length: *
sc3: burnt03
Length: *
sc4: burnt04
Length: *
sc5: burnt05
Length: *
sc6: burnt06
Length: *
craters: #TODO: make use of 07-12 as well
cr1: crater01
Length: *
cr2: crater02
Length: *
cr3: crater03
Length: *
cr4: crater04
Length: *
cr5: crater05
Length: *
cr6: crater06
Length: *