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71ae0aedfbd8d75aebc4021acdcf8c475589dd0f
OpenRA/OpenRA.Mods.Common/MapGenerator
History
RoosterDragon 96de59f75a Run spell check over solution.
2025-02-16 12:45:19 +01:00
..
ActorPlan.cs
Add experimental RA procedural map generator
2025-01-09 16:47:10 +02:00
CellLayerUtils.cs
Use long in CellLayerUtils.CalibrateQuantileInPlace index calculation
2025-02-08 14:11:05 +02:00
Direction.cs
Add experimental RA procedural map generator
2025-01-09 16:47:10 +02:00
MapGeneratorSettings.cs
Add fuzzer for map generator testing
2025-02-06 14:23:01 +02:00
Matrix.cs
Generate more elaborate roads
2025-01-18 13:32:56 +02:00
MatrixUtils.cs
Run spell check over solution.
2025-02-16 12:45:19 +01:00
MultiBrush.cs
Refine civilian building placement and multibrushes
2025-02-11 12:57:04 +02:00
NoiseUtils.cs
Remove floating points from map generation
2025-01-27 20:42:38 +02:00
PlayableSpace.cs
Add experimental RA procedural map generator
2025-01-09 16:47:10 +02:00
Symmetry.cs
Refine map generator spawn placement rules
2025-01-31 13:58:20 +02:00
TilingPath.cs
Run spell check over solution.
2025-02-16 12:45:19 +01:00
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