Allows the random map generator to optionally place civilian buildings around the map for extra decoration. Buildings are placed last with lowest priority to avoid competing for play area and resources. Depends on #21738
1024 lines
27 KiB
Plaintext
1024 lines
27 KiB
Plaintext
## player.yaml
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options-tech-level =
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.infantry-only = Infantry Only
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.low = Low
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.medium = Medium
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.no-superweapons = No Superweapons
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.unrestricted = Unrestricted
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checkbox-kill-bounties =
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.label = Kill Bounties
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.description = Players receive cash bonuses for killing enemy units
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allows Construction Yards to be undeployed
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checkbox-reusable-engineers =
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.label = Reusable Engineers
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.description = Engineers stay on the battlefield after capturing a structure
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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notification-cannot-deploy-here = Cannot deploy here.
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notification-low-power = Low power.
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notification-base-under-attack = Base under attack.
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notification-ally-under-attack = Our ally is under attack.
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notification-silos-needed = Silos needed.
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## world.yaml
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options-starting-units =
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.mcv-only = MCV Only
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.light-support = Light Support
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.heavy-support = Heavy Support
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resource-minerals = Valuable Minerals
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map-generator-ra = RA Experimental
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map-generator-clear = Clear
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## Faction
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faction-allies =
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.name = Allies
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faction-england =
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.name = England
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.description = England: Counterintelligence.
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Special Unit: British Spy
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Special Unit: Mobile Gap Generator
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faction-france =
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.name = France
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.description = France: Deception.
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Special Ability: Can build fake structures
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Special Unit: Phase Transport
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faction-germany =
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.name = Germany
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.description = Germany: Chronoshift Technology.
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Special Ability: Advanced Chronoshift
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Special Unit: Chrono Tank
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faction-soviet =
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.name = Soviet
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faction-russia =
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.name = Russia
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.description = Russia: Tesla Weapons.
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Special Unit: Tesla Tank
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Special Unit: Shock Trooper
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faction-ukraine =
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.name = Ukraine
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.description = Ukraine: Demolitions.
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Special Ability: Parabombs
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Special Unit: Demolition Truck
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faction-random =
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.name = Any
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.description = Random Country.
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A random country is chosen when the game starts.
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faction-randomallies =
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.name = Allies
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.description = Random Allied Country.
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A random Allied country is chosen when the game starts.
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faction-randomsoviet =
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.name = Soviet
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.description = Random Soviet Country.
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A random Soviet country is chosen when the game starts.
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## aircraft.yaml
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actor-badr-name = Badger
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actor-mig =
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.name = MiG Attack Plane
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.description =
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Fast Ground-Attack Plane.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-yak =
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.name = Yak Attack Plane
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.description =
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Attack Plane with dual machine guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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actor-tran =
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.name = Chinook
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.description =
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Fast infantry transport helicopter.
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Unarmed
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actor-heli =
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.name = Longbow
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.description =
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Helicopter gunship with multi-purpose missiles.
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Strong vs. Buildings, Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-hind =
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.name = Hind
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.description =
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Helicopter gunship with dual chain guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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actor-u2-name = Spy Plane
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actor-mh60 =
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.name = Black Hawk
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.description =
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Helicopter gunship with dual chain guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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## civilian.yaml
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actor-c10-name = Scientist
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actor-tecn-name = Technician
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actor-tecn2-name = Technician
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actor-v01-name = Church
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actor-v19-name = Oil Pump
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actor-v19-husk-name = Husk (Oil Pump)
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actor-barl-name = Explosive Barrel
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actor-brl3-name = Explosive Barrel
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actor-v25-name = Church
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actor-lhus-name = Lighthouse
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actor-windmill-name = Windmill
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## decoration.yaml
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actor-ice01-name = Ice Floe
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actor-ice02-name = Ice Floe
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actor-ice03-name = Ice Floe
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actor-ice04-name = Ice Floe
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actor-ice05-name = Ice Floe
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actor-utilpol1-name = Utility Pole
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actor-utilpol2-name = Utility Pole
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actor-tanktrap1-name = Tank Trap
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actor-tanktrap2-name = Tank Trap
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## defaults.yaml
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notification-unit-lost = Unit lost.
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notification-airborne-unit-lost = Airborne Unit lost.
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notification-naval-unit-lost = Naval Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-primary-building-selected = Primary building selected.
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notification-structure-captured = Structure captured.
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notification-unit-stolen = Unit stolen.
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meta-vehicle-generic-name = Vehicle
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meta-infantry-generic-name = Soldier
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meta-civinfantry-name = Civilian
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meta-ship-generic-name = Ship
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meta-neutralplane-generic-name = Plane
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meta-helicopter-generic-name = Helicopter
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meta-basicbuilding-generic-name = Structure
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meta-techbuilding-name = Civilian Building
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meta-ammobox-name = Ammo Box
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meta-civfield-name = Field
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meta-civhaystackorigloo =
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.winter-name = Igloo
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.summer-name = Haystack
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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meta-box-name = Boxes
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meta-husk-generic-name = Destroyed Vehicle
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meta-planehusk-generic-name = Destroyed Plane
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meta-helicopterhusk-generic-name = Destroyed Helicopter
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meta-bridge-name = Bridge
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meta-rock-name = Rock
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meta-crate =
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.name = Crate
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.generic-name = Crate
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meta-mine-name = Mine
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## fakes.yaml
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actor-fpwr =
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.name = Fake Power Plant
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.generic-name = Power Plant
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.description = Looks like a Power Plant.
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actor-tenf =
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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.description = Looks like an Allied Barracks.
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actor-syrf =
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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.description = Looks like a Naval Yard.
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actor-spef =
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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.description = Looks like a Sub Pen.
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actor-weaf =
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.name = Fake War Factory
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.generic-name = War Factory
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.description = Looks like a War Factory.
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actor-domf =
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.name = Fake Radar Dome
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.generic-name = Radar Dome
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.description = Looks like a Radar Dome.
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actor-fixf =
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.name = Fake Service Depot
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.generic-name = Service Depot
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.description = Looks like a Service Depot.
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actor-fapw =
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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.description = Looks like an Advanced Power Plant.
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actor-atef =
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.name = Fake Allied Tech Center
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.generic-name = Allied Tech Center
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.description = Looks like an Allied Tech Center.
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actor-pdof =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description =
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Looks like a Chronosphere.
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Maximum of one can be built.
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actor-mslf =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description =
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Looks like a Missile Silo.
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Maximum of one can be built.
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actor-facf =
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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.description = Looks like a Construction Yard.
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## husks.yaml
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actor-2tnk-husk-name = Husk (Medium Tank)
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actor-3tnk-husk-name = Husk (Heavy Tank)
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actor-4tnk-husk-name = Husk (Mammoth Tank)
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actor-harv-fullhusk-name = Husk (Ore Truck)
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actor-harv-emptyhusk-name = Husk (Ore Truck)
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actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
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actor-mgg-husk-name = Husk (Mobile Gap Generator)
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actor-tran-husk-name = Chinook
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actor-tran-husk1-name = Husk (Chinook)
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actor-tran-husk2-name = Husk (Chinook)
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actor-badr-husk-name = Badger
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actor-mig-husk-name = MiG Attack Plane
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actor-yak-husk-name = Yak Attack Plane
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actor-heli-husk-name = Longbow
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actor-hind-husk-name = Hind
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actor-u2-husk-name = Husk (Spy Plane)
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actor-mh60-husk-name = Black Hawk
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## infantry.yaml
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notification-building-infiltrated = Building infiltrated.
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actor-dog =
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.name = Attack Dog
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.generic-name = Dog
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.description =
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Anti-infantry unit.
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Can detect spies.
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e1 =
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.name = Rifle Infantry
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.description =
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General-purpose infantry.
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e2 =
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.name = Grenadier
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.description =
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Infantry with grenades.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e3 =
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.name = Rocket Soldier
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.description =
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Anti-tank/Anti-aircraft infantry.
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Strong vs. Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-e4 =
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.name = Flame Infantry
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.description =
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Advanced anti-structure unit.
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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actor-e6 =
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.name = Engineer
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.description =
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Infiltrates and captures
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enemy structures.
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Unarmed.
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actor-spy =
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.disguisetooltip-name = Spy
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.disguisetooltip-generic-name = Soldier
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.description =
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Infiltrates enemy structures for intel or
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sabotage. Exact effect depends on the
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building infiltrated.
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Loses disguise when attacking.
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Can detect spies.
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Disguised.
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actor-spy-england-disguisetooltip-name = British Spy
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actor-e7 =
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.name = Tanya
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.description =
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Elite commando infantry, with dual pistols
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and C4.
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Maximum of one can be built.
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Destroys buildings with C4.
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actor-medi =
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.name = Medic
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.description =
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Heals nearby infantry.
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Unarmed.
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actor-mech =
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.name = Mechanic
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.description =
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Repairs nearby vehicles and restores husks to
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working condition by capturing them.
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Unarmed.
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actor-einstein-name = Prof. Einstein
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actor-delphi-name = Agent Delphi
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actor-chan-name = Scientist
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actor-gnrl-name = General
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actor-thf =
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.name = Thief
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.description =
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Steals enemy credits.
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Hijacks enemy vehicles.
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Unarmed.
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actor-shok =
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.name = Shock Trooper
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.description =
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Elite infantry with portable Tesla coils.
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Strong vs. Infantry and Vehicles.
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Weak vs. Aircraft.
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actor-zombie =
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.name = Zombie
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.description =
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Slow-moving undead that attack in close combat.
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actor-ant =
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.name = Giant Ant
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.generic-name = Ant
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.description =
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Irradiated insect that grew to an abnormally large size.
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actor-fireant-name = Fire Ant
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actor-scoutant-name = Scout Ant
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actor-warriorant-name = Warrior Ant
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## misc.yaml
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notification-sonar-pulse-ready = Sonar pulse ready.
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actor-moneycrate-name = Money Crate
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actor-healcrate-name = Heal Crate
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actor-wcrate-name = Wooden Crate
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actor-scrate-name = Steel Crate
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actor-camera-name = (reveals area to owner)
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actor-camera-paradrop-name = (support power proxy camera)
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actor-camera-spyplane-name = (support power proxy camera)
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actor-sonar-name = (support power proxy camera)
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actor-flare-name = Flare
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actor-mine-name = Ore Mine
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actor-gmine-name = Gem Mine
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actor-railmine-name = Abandoned Mine
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actor-quee-name = Queen Ant
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actor-lar1-name = Ant Larva
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actor-lar2-name = Ant Larvae
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actor-mpspawn-name = (multiplayer starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-ctflag-name = Flag
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## ships.yaml
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actor-ss =
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.name = Submarine
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.description =
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Submerged anti-ship unit with torpedoes.
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Can detect other submarines.
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Strong vs. Naval units.
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Weak vs. Ground units and Aircraft.
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Special Ability: Submerge.
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actor-msub =
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.name = Missile Submarine
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.description =
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Submerged anti-ground siege unit with anti-air
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capabilities.
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Can detect other submarines.
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Strong vs. Buildings, Ground units and Aircraft.
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Weak vs. Naval units.
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Special Ability: Submerge.
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actor-dd =
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.name = Destroyer
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.description =
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Fast multi-role ship.
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Can detect submarines.
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Strong vs. Naval units, Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-ca =
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.name = Cruiser
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.description =
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Very slow long-range ship.
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Strong vs. Buildings and Ground units.
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Weak vs. Naval units and Aircraft.
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actor-lst =
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.name = Transport
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.description =
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General-purpose naval transport.
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Carries infantry and tanks.
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Unarmed.
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actor-pt =
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.name = Gunboat
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.description =
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Light scout and support ship.
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Can detect submarines.
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Strong vs. Naval units.
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Weak vs. Ground units and Aircraft.
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## structures.yaml
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-unable-to-build-more = Unable to build more.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-repairing = Repairing.
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notification-unit-repaired = Unit repaired.
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notification-select-target = Select target.
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notification-insufficient-power = Insufficient power.
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notification-reinforcements-have-arrived = Reinforcements have arrived.
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notification-abomb-prepping = A-bomb prepping.
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notification-abomb-ready = A-bomb ready.
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notification-abomb-launch-detected = A-bomb launch detected.
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notification-iron-curtain-charging = Iron curtain charging.
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notification-iron-curtain-ready = Iron curtain ready.
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notification-chronosphere-charging = Chronosphere charging.
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notification-chronosphere-ready = Chronosphere ready.
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notification-satellite-launched = Satellite launched.
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notification-credits-stolen = Credits stolen.
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notification-spy-plane-ready = Spy plane ready.
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actor-mslo =
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.name = Missile Silo
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.description =
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Provides an atomic bomb.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Atom Bomb.
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.nukepower-name = Atom Bomb
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.nukepower-description = Launches a devastating atomic bomb
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at the target location.
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actor-gap =
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.name = Gap Generator
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.description =
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Obscures the enemy's view with shroud.
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Requires power to operate.
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actor-spen =
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.name = Sub Pen
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.description =
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Produces and repairs submarines
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and transports.
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actor-syrd =
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.name = Naval Yard
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.description =
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Produces and repairs ships and
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transports.
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actor-iron =
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.name = Iron Curtain
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.description =
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Grants a group of units temporary
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invulnerability.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Invulnerability.
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.grantexternalconditionpower-ironcurtain-name = Invulnerability
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.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
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for 20 seconds.
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actor-pdox =
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.name = Chronosphere
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.description =
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Teleports a group of units across
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the map for a short time.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Chronoshift
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.chronoshiftpower-chronoshift-name = Chronoshift
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.chronoshiftpower-chronoshift-description = Teleports a group of units across
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the map for 20 seconds.
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.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
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.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
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the map for 20 seconds.
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actor-tsla =
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.name = Tesla Coil
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.description =
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Advanced base defense.
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Requires power to operate.
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Can detect cloaked units.
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Strong vs. Vehicles and Infantry.
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Weak vs. Aircraft.
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actor-agun =
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.name = AA Gun
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.description =
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Anti-Air base defense.
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|
Requires power to operate.
|
|
Strong vs. Aircraft.
|
|
Weak vs. Ground units.
|
|
|
|
actor-dome =
|
|
.name = Radar Dome
|
|
.description =
|
|
Provides an overview of
|
|
the battlefield.
|
|
Requires power to operate.
|
|
|
|
actor-pbox =
|
|
.name = Pillbox
|
|
.description =
|
|
Static defense with a fireport for
|
|
a garrisoned soldier.
|
|
Can detect cloaked units.
|
|
Strong vs. Infantry and Light armor.
|
|
Weak vs. Tanks and Aircraft.
|
|
|
|
actor-hbox =
|
|
.name = Camo Pillbox
|
|
.description =
|
|
Camouflaged static defense with a fireport
|
|
for a garrisoned soldier.
|
|
Can detect cloaked units.
|
|
Strong vs. Infantry and Light armor.
|
|
Weak vs. Tanks and Aircraft.
|
|
|
|
actor-gun =
|
|
.name = Turret
|
|
.description =
|
|
Anti-Armor base defense.
|
|
Can detect cloaked units.
|
|
Strong vs. Vehicles.
|
|
Weak vs. Infantry and Aircraft.
|
|
|
|
actor-ftur =
|
|
.name = Flame Tower
|
|
.description =
|
|
Anti-Infantry base defense.
|
|
Can detect cloaked units.
|
|
Strong vs. Infantry and Light armor.
|
|
Weak vs. Tanks and Aircraft.
|
|
|
|
actor-sam =
|
|
.name = SAM Site
|
|
.description =
|
|
Anti-Air base defense.
|
|
Requires power to operate.
|
|
Strong vs. Aircraft.
|
|
Weak vs. Ground units.
|
|
|
|
actor-atek =
|
|
.name = Allied Tech Center
|
|
.description =
|
|
Provides advanced Allied technology.
|
|
Special Ability: GPS Satellite.
|
|
.gpspower-name = GPS Satellite
|
|
.gpspower-description =
|
|
Reveals map terrain and provides tactical information.
|
|
Requires power and active radar.
|
|
|
|
actor-weap =
|
|
.name = War Factory
|
|
.description =
|
|
Produces vehicles.
|
|
|
|
actor-fact =
|
|
.name = Construction Yard
|
|
.description =
|
|
Produces structures.
|
|
|
|
actor-proc =
|
|
.name = Ore Refinery
|
|
.description =
|
|
Refines Ore and Gems into
|
|
credits.
|
|
|
|
actor-silo =
|
|
.name = Silo
|
|
.description =
|
|
Stores excess refined
|
|
Ore and Gems.
|
|
|
|
actor-hpad =
|
|
.name = Helipad
|
|
.description =
|
|
Produces and reloads helicopters.
|
|
|
|
actor-afld =
|
|
.name = Airfield
|
|
.description =
|
|
Produces and reloads aircraft.
|
|
Special Ability: Spy Plane.
|
|
Special Ability: Paratroopers.
|
|
.airstrikepower-spyplane-name = Spy Plane
|
|
.airstrikepower-spyplane-description = Reveals an area of the map.
|
|
.paratrooperspower-paratroopers-name = Paratroopers
|
|
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
|
at the selected location.
|
|
.airstrikepower-parabombs-name = Parabombs
|
|
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
|
at the selected location.
|
|
|
|
actor-afld-ukraine-description =
|
|
Produces and reloads aircraft.
|
|
Special Ability: Spy Plane
|
|
Special Ability: Paratroopers
|
|
Special Ability: Parabombs
|
|
|
|
actor-powr =
|
|
.name = Power Plant
|
|
.description =
|
|
Provides power for other
|
|
structures.
|
|
|
|
actor-apwr =
|
|
.name = Advanced Power Plant
|
|
.description =
|
|
Provides double the power of a standard
|
|
Power Plant.
|
|
|
|
actor-stek =
|
|
.name = Soviet Tech Center
|
|
.description =
|
|
Provides advanced Soviet technology.
|
|
|
|
actor-barr =
|
|
.name = Soviet Barracks
|
|
.description =
|
|
Trains infantry units.
|
|
|
|
actor-kenn =
|
|
.name = Kennel
|
|
.description =
|
|
Trains Attack Dogs.
|
|
|
|
actor-tent =
|
|
.name = Allied Barracks
|
|
.description =
|
|
Trains infantry.
|
|
|
|
actor-fix =
|
|
.name = Service Depot
|
|
.description =
|
|
Repairs vehicles for credits.
|
|
|
|
actor-sbag =
|
|
.name = Sandbag Wall
|
|
.description =
|
|
Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
|
|
actor-fenc =
|
|
.name = Wire Fence
|
|
.description =
|
|
Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
|
|
actor-brik =
|
|
.name = Concrete Wall
|
|
.description =
|
|
Stops units and blocks enemy fire.
|
|
|
|
actor-cycl-name = Chain-Link Barrier
|
|
actor-barb-name = Barbed-Wire Fence
|
|
actor-wood-name = Wooden Fence
|
|
actor-barracks-name = Infantry Production
|
|
actor-techcenter-name = Tech Center
|
|
actor-anypower-name = Any Power Generation
|
|
|
|
## vehicles.yaml
|
|
actor-v2rl =
|
|
.name = V2 Rocket Launcher
|
|
.description =
|
|
Long-range rocket artillery.
|
|
Strong vs. Infantry and Buildings.
|
|
Weak vs. Vehicles and Aircraft.
|
|
|
|
actor-1tnk =
|
|
.name = Light Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Fast tank; good for scouting.
|
|
Strong vs. Light armor.
|
|
Weak vs. Infantry, Tanks and Aircraft.
|
|
|
|
actor-2tnk =
|
|
.name = Medium Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Allied Main Battle Tank.
|
|
Strong vs. Vehicles.
|
|
Weak vs. Infantry and Aircraft.
|
|
|
|
actor-3tnk =
|
|
.name = Heavy Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Soviet Main Battle Tank with dual cannons.
|
|
Strong vs. Vehicles.
|
|
Weak vs. Infantry and Aircraft.
|
|
|
|
actor-4tnk =
|
|
.name = Mammoth Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Large, slow tank with anti-air capabilities.
|
|
Can crush concrete walls.
|
|
Strong vs. Vehicles, Infantry and Aircraft.
|
|
Weak vs. Nothing.
|
|
|
|
actor-arty =
|
|
.name = Artillery
|
|
.description =
|
|
Long-range artillery.
|
|
Strong vs. Infantry and Buildings.
|
|
Weak vs. Vehicles and Aircraft.
|
|
|
|
actor-harv =
|
|
.name = Ore Truck
|
|
.generic-name = Harvester
|
|
.description =
|
|
Collects Ore and Gems for
|
|
processing.
|
|
Unarmed.
|
|
|
|
actor-mcv =
|
|
.name = Mobile Construction Vehicle
|
|
.description =
|
|
Deploys into a Construction Yard.
|
|
Unarmed.
|
|
|
|
actor-jeep =
|
|
.name = Ranger
|
|
.description =
|
|
Fast scout and anti-infantry vehicle.
|
|
Can carry just one infantry unit.
|
|
Strong vs. Infantry.
|
|
Weak vs. Vehicles and Aircraft.
|
|
|
|
actor-apc =
|
|
.name = Armored Personnel Carrier
|
|
.description =
|
|
Tough infantry transport.
|
|
Strong vs. Infantry and Light armor.
|
|
Weak vs. Tanks and Aircraft.
|
|
|
|
actor-mnly =
|
|
.name = Minelayer
|
|
.description =
|
|
Lays mines to destroy
|
|
unwary enemy units.
|
|
Can detect mines.
|
|
Unarmed.
|
|
|
|
actor-truk =
|
|
.name = Supply Truck
|
|
.description =
|
|
Transports cash to other players.
|
|
Unarmed.
|
|
|
|
actor-mgg =
|
|
.name = Mobile Gap Generator
|
|
.description =
|
|
Regenerates shroud to obscure nearby areas.
|
|
Unarmed.
|
|
|
|
actor-mrj =
|
|
.name = Mobile Radar Jammer
|
|
.description =
|
|
Jams nearby enemy Radar Domes
|
|
and deflects incoming missiles.
|
|
Unarmed.
|
|
|
|
actor-ttnk =
|
|
.name = Tesla Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Tank with mounted Tesla coil.
|
|
Strong vs. Infantry, Vehicles and Buildings.
|
|
Weak vs. Aircraft.
|
|
|
|
actor-ftrk =
|
|
.name = Mobile Flak
|
|
.description =
|
|
Mobile unit with a Flak cannon.
|
|
Strong vs. Infantry, Light armor and Aircraft.
|
|
Weak vs. Tanks.
|
|
|
|
actor-dtrk =
|
|
.name = Demolition Truck
|
|
.description =
|
|
Truck carrying armed nuclear explosives,
|
|
with very weak armor.
|
|
|
|
actor-ctnk =
|
|
.name = Chrono Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Armed with anti-ground missiles.
|
|
Teleports to any area within range.
|
|
Strong vs. Vehicles and Buildings.
|
|
Weak vs. Infantry and Aircraft.
|
|
Special ability: Can teleport.
|
|
|
|
actor-qtnk =
|
|
.name = MAD Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Deals seismic damage to nearby vehicles
|
|
and structures.
|
|
Strong vs. Vehicles and Buildings.
|
|
Weak vs. Infantry and Aircraft.
|
|
|
|
actor-stnk =
|
|
.name = Phase Transport
|
|
.description =
|
|
Light armored infantry transport which can
|
|
cloak. Armed with anti-ground missiles.
|
|
Strong vs. Light armor.
|
|
Weak vs. Infantry, Tanks and Aircraft.
|
|
|
|
## Civilian Tech
|
|
actor-hosp =
|
|
.name = Hospital
|
|
.captured-desc = Provides infantry with self-healing.
|
|
.capturable-desc = Capture to enable self-healing for infantry.
|
|
|
|
actor-fcom =
|
|
.name = Forward Command
|
|
.captured-desc = Provides buildable area.
|
|
.capturable-desc = Capture to give buildable area.
|
|
|
|
actor-miss =
|
|
.name = Communications Center
|
|
.captured-desc = Provides range of vision.
|
|
.capturable-desc = Capture to give visual range.
|
|
|
|
actor-bio =
|
|
.name = Biological Lab
|
|
.captured-desc = Provides prerequisite for Bio-Lab units.
|
|
.capturable-desc = Capture to produce Bio-Lab units.
|
|
|
|
actor-oilb =
|
|
.name = Oil Derrick
|
|
.captured-desc = Provides additional funds.
|
|
.capturable-desc = Capture to receive additional funds.
|
|
|
|
## misc.yaml
|
|
actor-powerproxy-parabombs =
|
|
.name = Parabombs (Single Use)
|
|
.description =
|
|
A Badger drops parachuted bombs
|
|
over a selected location.
|
|
|
|
actor-powerproxy-sonarpulse =
|
|
.name = Sonar Pulse
|
|
.description =
|
|
Reveals all submarines in the vicinity for a
|
|
short time.
|
|
|
|
actor-powerproxy-paratroopers =
|
|
.name = Paratroopers
|
|
.description =
|
|
A Badger drops a squad of infantry
|
|
anywhere on the map.
|
|
|
|
## ai.yaml
|
|
bot-rush-ai =
|
|
.name = Rush AI
|
|
|
|
bot-normal-ai =
|
|
.name = Normal AI
|
|
|
|
bot-turtle-ai =
|
|
.name = Turtle AI
|
|
|
|
bot-naval-ai =
|
|
.name = Naval AI
|
|
|
|
## map-generators.yaml
|
|
label-clear-map-generator-option-tile = Tile
|
|
label-clear-map-generator-choice-tile-clear = Clear
|
|
label-clear-map-generator-choice-tile-water = Water
|
|
label-clear-map-generator-choice-tile-empty = Empty space
|
|
|
|
label-ra-map-generator-option-seed = Seed
|
|
|
|
label-ra-map-generator-option-terrain-type = Terrain Type
|
|
label-ra-map-generator-choice-terrain-type-lakes = Lakes
|
|
label-ra-map-generator-choice-terrain-type-puddles = Puddles
|
|
label-ra-map-generator-choice-terrain-type-gardens = Gardens
|
|
label-ra-map-generator-choice-terrain-type-plains = Plains
|
|
label-ra-map-generator-choice-terrain-type-parks = Parks
|
|
label-ra-map-generator-choice-terrain-type-woodlands = Woodlands
|
|
label-ra-map-generator-choice-terrain-type-overgrown = Overgrown
|
|
label-ra-map-generator-choice-terrain-type-rocky = Rocky
|
|
label-ra-map-generator-choice-terrain-type-mountains = Mountains
|
|
label-ra-map-generator-choice-terrain-type-mountain-lakes = Mountain Lakes
|
|
label-ra-map-generator-choice-terrain-type-oceanic = Oceanic
|
|
label-ra-map-generator-choice-terrain-type-large-islands = Large Islands
|
|
label-ra-map-generator-choice-terrain-type-continents = Continents
|
|
label-ra-map-generator-choice-terrain-type-wetlands = Wetlands
|
|
label-ra-map-generator-choice-terrain-type-narrow-wetlands = Narrow Wetlands
|
|
|
|
label-ra-map-generator-option-rotations = Rotations
|
|
|
|
label-ra-map-generator-option-mirror = Mirror
|
|
label-ra-map-generator-choice-mirror-none = None
|
|
label-ra-map-generator-choice-mirror-left-matches-right = Left vs right
|
|
label-ra-map-generator-choice-mirror-top-left-matches-bottom-right = Top left vs bottom right
|
|
label-ra-map-generator-choice-mirror-top-matches-bottom = Top vs bottom
|
|
label-ra-map-generator-choice-mirror-top-right-matches-bottom-left = Top right vs bottom left
|
|
|
|
label-ra-map-generator-option-shape = Bounds Shape
|
|
label-ra-map-generator-choice-shape-square = Square
|
|
label-ra-map-generator-choice-shape-circle-mountain = Circle in mountains
|
|
label-ra-map-generator-choice-shape-circle-water = Circle in water
|
|
|
|
label-ra-map-generator-option-players = Players per side
|
|
|
|
label-ra-map-generator-option-resources = Resources
|
|
label-ra-map-generator-choice-resources-none = None
|
|
label-ra-map-generator-choice-resources-low = Low
|
|
label-ra-map-generator-choice-resources-medium = Medium
|
|
label-ra-map-generator-choice-resources-high = High
|
|
label-ra-map-generator-choice-resources-very-high = Very High
|
|
label-ra-map-generator-choice-resources-full = Oreful
|
|
|
|
label-ra-map-generator-option-buildings = Buildings
|
|
label-ra-map-generator-choice-buildings-none = None
|
|
label-ra-map-generator-choice-buildings-standard = Standard
|
|
label-ra-map-generator-choice-buildings-extra = Extra
|
|
label-ra-map-generator-choice-buildings-oil-only = Oil Only
|
|
label-ra-map-generator-choice-buildings-oil-rush = Oil Rush
|
|
|
|
label-ra-map-generator-option-density = Entity Density
|
|
label-ra-map-generator-choice-density-players = Scale with players
|
|
label-ra-map-generator-choice-density-area-and-players = Scale with area and players
|
|
label-ra-map-generator-choice-density-area-very-low = Scale with area (very low density)
|
|
label-ra-map-generator-choice-density-area-low = Scale with area (low density)
|
|
label-ra-map-generator-choice-density-area-medium = Scale with area (medium density)
|
|
label-ra-map-generator-choice-density-area-high = Scale with area (high density)
|
|
label-ra-map-generator-choice-density-area-very-high = Scale with area (very high density)
|
|
|
|
label-ra-map-generator-option-roads = Roads
|
|
label-ra-map-generator-option-deny-walled-areas = Obstruct walled areas
|
|
|
|
label-ra-map-generator-option-civilian-density = Civilian Density
|
|
label-ra-map-generator-choice-civilian-density-default = Default
|
|
label-ra-map-generator-choice-civilian-density-none = None
|
|
label-ra-map-generator-choice-civilian-density-low = Low
|
|
label-ra-map-generator-choice-civilian-density-medium = Medium
|
|
label-ra-map-generator-choice-civilian-density-high = High
|
|
label-ra-map-generator-choice-civilian-density-very-high = Very High
|
|
label-ra-map-generator-choice-civilian-density-max = Maximum
|