Files
OpenRA/mods/ra/rules/ships.yaml
2013-03-28 11:53:50 +01:00

270 lines
4.7 KiB
YAML

SS:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 50
Prerequisites: spen
BuiltAt: spen
Owner: soviet
Hotkey: b
Valued:
Cost: 950
Tooltip:
Name: Submarine
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 250
Armor:
Type: Light
Mobile:
ROT: 4
Speed: 5
RevealsShroud:
Range: 6
-TargetableUnit:
TargetableSubmarine:
TargetTypes: Ground, Water
CloakedTargetTypes: Underwater
RenderUnit:
Cloak:
InitialDelay: 0
CloakDelay: 50
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
Armament:
Weapon: TorpTube
LocalOffset: -4,0,0,0,0, 4,0,0,0,0
FireDelay: 2
AttackFrontal:
Selectable:
Bounds: 38,38
Chronoshiftable:
IronCurtainable:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
MSUB:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 60
Prerequisites: spen,stek
BuiltAt: spen
Owner: soviet
Hotkey: m
Valued:
Cost: 2400
Tooltip:
Name: Missile Submarine
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 400
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 3
RevealsShroud:
Range: 6
RenderUnit:
-TargetableUnit:
TargetableSubmarine:
TargetTypes: Ground, Water
CloakedTargetTypes: Underwater
Cloak:
InitialDelay: 0
CloakDelay: 100
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
Armament:
Weapon: SubMissile
FireDelay: 2
AttackFrontal:
Selectable:
Bounds: 44,44
Chronoshiftable:
IronCurtainable:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
DD:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 70
Prerequisites: syrd,dome
BuiltAt: syrd
Owner: allies
Hotkey: r
Valued:
Cost: 1000
Tooltip:
Name: Destroyer
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
Health:
HP: 400
Armor:
Type: Heavy
Mobile:
ROT: 7
Speed: 6
RevealsShroud:
Range: 6
Turreted:
ROT: 7
Offset: 0,-8,0,-3
Armament@PRIMARY:
Weapon: Stinger
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
Armament@SECONDARY:
Weapon: DepthCharge
AttackTurreted:
Selectable:
Bounds: 38,38
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
DetectCloaked:
Range: 4
RenderDetectionCircle:
CA:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 100
Prerequisites: syrd,atek
BuiltAt: syrd
Owner: allies
Hotkey: c
Valued:
Cost: 2400
Tooltip:
Name: Cruiser
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
Health:
HP: 800
Armor:
Type: Heavy
Mobile:
ROT: 2
Speed: 2
RevealsShroud:
Range: 7
Turreted@PRIMARY:
Turret: primary
Offset: 0,17,0,-2
ROT: 3
Turreted@SECONDARY:
Turret: secondary
Offset: 0,-17,0,-2
ROT: 3
Armament@PRIMARY:
Turret: primary
Weapon: 8Inch
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.8
Armament@SECONDARY:
Turret: secondary
Weapon: 8Inch
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
Recoil: 4
RecoilRecovery: 0.8
AttackTurreted:
Selectable:
Bounds: 44,44
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
LST:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 30
Owner: allies,soviet
Hotkey: t
Valued:
Cost: 700
Tooltip:
Name: Transport
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Health:
HP: 350
Armor:
Type: Heavy
Mobile:
ROT: 10
Speed: 8
RevealsShroud:
Range: 6
RenderUnit:
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5
PipCount: 5
IronCurtainable:
RepairableNear:
AttackMove:
JustMove: true
PT:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 50
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Hotkey: g
Valued:
Cost: 500
Tooltip:
Name: Gunboat
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
Health:
HP: 200
Armor:
Type: Heavy
Mobile:
ROT: 7
Speed: 9
RevealsShroud:
Range: 7
Turreted:
ROT: 7
Offset: 0,-6,0,-1
Armament@PRIMARY:
Weapon: 2Inch
Armament@SECONDARY:
Weapon: DepthCharge
AttackTurreted:
Selectable:
Bounds: 32,32
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear: