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7292bd20b395364ac20b3b882395610814e1ce67
OpenRA/mods/cnc
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Paul Chote 7292bd20b3 Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
..
audio
Move TD music, notifications and voices yamls to audio subfolder.
2015-02-23 23:24:18 +01:00
bits
Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
chrome
warn before loading incompatible replays
2015-03-07 10:06:17 +01:00
languages
revert back to untranslated for uniform auto-generation
2014-04-21 13:49:00 +02:00
maps
added hunt to every movement
2015-02-10 21:08:20 +01:00
rules
Allow GDI/Nod flavoured conyards to be built in debug mode.
2015-03-03 18:45:45 +00:00
sequences
Remove DeadBuildingState from TD.
2015-02-20 16:54:04 +00:00
tilesets
Revive magenta desert tiles for compatibility reasons
2014-12-03 22:03:13 +01:00
uibits
Add a new stats button glyph.
2014-10-19 15:32:27 +13:00
weapons
Split cnc weapons.yaml into multiple rough categories
2015-01-20 23:23:50 +01:00
chrome.yaml
Add chrome for slider thumb.
2014-10-21 17:14:55 -04:00
cursors.yaml
Capitalise cursor properties.
2014-12-23 22:09:21 +13:00
logo.png
Extract mod selector into its own mod.
2014-04-03 07:21:56 +13:00
metrics.yaml
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
missions.yaml
added nod mission 2b
2015-02-10 21:08:19 +01:00
mod.yaml
Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
preview.png
Extract mod selector into its own mod.
2014-04-03 07:21:56 +13:00
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