Files
OpenRA/OpenRA.Mods.Cnc/IonCannonPower.cs
2010-04-10 12:28:24 +12:00

67 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Traits;
using OpenRA.Orders;
namespace OpenRA.Mods.Cnc
{
class IonCannonPowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new IonCannonPower(self, this); }
}
class IonCannonPower : SupportPower, IResolveOrder
{
public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "IonCannon")
{
Owner.World.AddFrameEndTask(w =>
{
Sound.Play(Info.LaunchSound);
w.Add(new IonCannon(self, w, order.TargetLocation));
});
Game.controller.CancelInputMode();
FinishActivate();
}
}
protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, Info.BeginChargeSound); }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, Info.EndChargeSound); }
protected override void OnActivate()
{
Game.controller.orderGenerator =
new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
Sound.PlayToPlayer(Owner, Info.SelectTargetSound);
}
}
class IonControlInfo : StatelessTraitInfo<IonControl> { }
class IonControl { }
}