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OpenRA/OpenRA.Mods.D2k/Traits
History
Oliver Brakmann 177d983728 Merge pull request #9759 from atlimit8/ActorsHavingTrait
Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
..
Buildings
Moved Health trait to OpenRA.Mods.Common
2015-10-12 01:56:00 +01:00
Player
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Render
lint check player palette reference
2015-09-27 14:57:58 +02:00
World
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
AttackSwallow.cs
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00
AttractsWorms.cs
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Carryable.cs
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Carryall.cs
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Sandworm.cs
Make sandworms not eat infantry
2015-10-31 13:44:00 +01:00
SpiceBloom.cs
add spice blooms
2015-10-11 19:30:28 +02:00
TemporaryOwnerManager.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
WormSpawner.cs
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
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