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737890d3957bbe27403cfae1575d46b4b5815345
OpenRA/OpenRA.Mods.Common/MapGenerator
History
RoosterDragon 79454d8fd2 Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
Silence IDE0305.
2025-03-31 12:02:41 +03:00
..
ActorPlan.cs
…
CellLayerUtils.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
Direction.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
MapGeneratorSettings.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
Matrix.cs
Generate more elaborate roads
2025-01-18 13:32:56 +02:00
MatrixUtils.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
MultiBrush.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
NoiseUtils.cs
Remove floating points from map generation
2025-01-27 20:42:38 +02:00
PlayableSpace.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
Symmetry.cs
Refine map generator spawn placement rules
2025-01-31 13:58:20 +02:00
TilingPath.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
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