Files
OpenRA/OpenRA.Game/Traits/World/SpatialBins.cs
2010-08-26 19:33:56 +12:00

86 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Traits
{
class SpatialBinsInfo : ITraitInfo
{
public readonly int BinSize = 8;
public object Create(ActorInitializer init) { return new SpatialBins( init.self, this ); }
}
class SpatialBins : ITick
{
List<Actor>[,] bins;
int scale;
public SpatialBins(Actor self, SpatialBinsInfo info)
{
bins = new List<Actor>[
self.World.Map.MapSize.X / info.BinSize,
self.World.Map.MapSize.Y / info.BinSize];
scale = Game.CellSize * info.BinSize;
}
public void Tick(Actor self)
{
for (var j = 0; j <= bins.GetUpperBound(1); j++)
for (var i = 0; i <= bins.GetUpperBound(0); i++)
bins[i, j] = new List<Actor>();
foreach (var a in self.World.Actors)
{
var bounds = a.GetBounds(true);
if (bounds.Right <= Game.CellSize * self.World.Map.XOffset) continue;
if (bounds.Bottom <= Game.CellSize * self.World.Map.YOffset) continue;
if (bounds.Left >= Game.CellSize * (self.World.Map.XOffset + self.World.Map.Width)) continue;
if (bounds.Top >= Game.CellSize * (self.World.Map.YOffset + self.World.Map.Height)) continue;
var i1 = Math.Max(0, (int)bounds.Left / scale);
var i2 = Math.Min(bins.GetUpperBound(0), (int)bounds.Right / scale);
var j1 = Math.Max(0, (int)bounds.Top / scale);
var j2 = Math.Min(bins.GetUpperBound(1), (int)bounds.Bottom / scale);
for (var j = j1; j <= j2; j++)
for (var i = i1; i <= i2; i++)
bins[i, j].Add(a);
}
}
IEnumerable<Actor> ActorsInBins(int i1, int i2, int j1, int j2)
{
if (bins[0, 0] == null) yield break; // hack
j1 = Math.Max(0, j1); j2 = Math.Min(j2, bins.GetUpperBound(1));
i1 = Math.Max(0, i1); i2 = Math.Min(i2, bins.GetUpperBound(0));
for (var j = j1; j <= j2; j++)
for (var i = i1; i <= i2; i++)
foreach (var a in bins[i, j])
yield return a;
}
public IEnumerable<Actor> ActorsInBox(int2 a, int2 b)
{
var r = RectangleF.FromLTRB(a.X, a.Y, b.X, b.Y);
return ActorsInBins(a.X / scale, b.X / scale, a.Y / scale, b.Y / scale)
.Distinct()
.Where(u => u.IsInWorld && u.GetBounds(true).IntersectsWith(r));
}
}
}