Files
OpenRA/OpenRA.Mods.Common/Traits/Crates/ExplodeCrateAction.cs
reaperrr 6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00

47 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Fires a weapon at the location when collected.")]
class ExplodeCrateActionInfo : CrateActionInfo
{
[WeaponReference]
[FieldLoader.Require]
[Desc("The weapon to fire upon collection.")]
public string Weapon = null;
public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.Self, this); }
}
class ExplodeCrateAction : CrateAction
{
readonly ExplodeCrateActionInfo info;
public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info)
: base(self, info)
{
this.info = info;
}
public override void Activate(Actor collector)
{
var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
weapon.Impact(Target.FromPos(collector.CenterPosition), collector);
base.Activate(collector);
}
}
}