Files
OpenRA/OpenRA.Mods.Common/Warheads/FireClusterWarhead.cs
reaperrr 6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00

119 lines
3.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class FireClusterWarhead : Warhead, IRulesetLoaded<WeaponInfo>
{
[WeaponReference]
[FieldLoader.Require]
[Desc("Has to be defined in weapons.yaml as well.")]
public readonly string Weapon = null;
[Desc("Number of weapons fired at random 'x' cells. Negative values will result in a number equal to 'x' footprint cells fired.")]
public readonly int RandomClusterCount = -1;
[FieldLoader.Require]
[Desc("Size of the cluster footprint")]
public readonly CVec Dimensions = CVec.Zero;
[FieldLoader.Require]
[Desc("Cluster footprint. Cells marked as X will be attacked.",
"Cells marked as x will be attacked randomly until RandomClusterCount is reached.")]
public readonly string Footprint = string.Empty;
WeaponInfo weapon;
public void RulesetLoaded(Ruleset rules, WeaponInfo info)
{
if (!rules.Weapons.TryGetValue(Weapon.ToLowerInvariant(), out weapon))
throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(Weapon.ToLowerInvariant()));
}
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
if (!target.IsValidFor(firedBy))
return;
var map = firedBy.World.Map;
var targetCell = map.CellContaining(target.CenterPosition);
var damageModifiers = args.DamageModifiers;
var targetCells = CellsMatching(targetCell, false);
foreach (var c in targetCells)
FireProjectileAtCell(map, firedBy, target, c, damageModifiers);
if (RandomClusterCount != 0)
{
var randomTargetCells = CellsMatching(targetCell, true);
var clusterCount = RandomClusterCount < 0 ? randomTargetCells.Count() : RandomClusterCount;
if (randomTargetCells.Any())
for (var i = 0; i < clusterCount; i++)
FireProjectileAtCell(map, firedBy, target, randomTargetCells.Random(firedBy.World.SharedRandom), damageModifiers);
}
}
void FireProjectileAtCell(Map map, Actor firedBy, Target target, CPos targetCell, IEnumerable<int> damageModifiers)
{
var tc = Target.FromCell(firedBy.World, targetCell);
if (!weapon.IsValidAgainst(tc, firedBy.World, firedBy))
return;
var args = new ProjectileArgs
{
Weapon = weapon,
Facing = (map.CenterOfCell(targetCell) - target.CenterPosition).Yaw.Facing,
DamageModifiers = damageModifiers.ToArray(),
InaccuracyModifiers = new int[0],
RangeModifiers = new int[0],
Source = target.CenterPosition,
CurrentSource = () => target.CenterPosition,
SourceActor = firedBy,
PassiveTarget = map.CenterOfCell(targetCell),
GuidedTarget = tc
};
if (args.Weapon.Projectile != null)
{
var projectile = args.Weapon.Projectile.Create(args);
if (projectile != null)
firedBy.World.AddFrameEndTask(w => w.Add(projectile));
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Game.Sound.Play(SoundType.World, args.Weapon.Report, firedBy.World, target.CenterPosition);
}
}
IEnumerable<CPos> CellsMatching(CPos location, bool random)
{
var cellType = !random ? 'X' : 'x';
var index = 0;
var footprint = Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
var x = location.X - (Dimensions.X - 1) / 2;
var y = location.Y - (Dimensions.Y - 1) / 2;
for (var j = 0; j < Dimensions.Y; j++)
for (var i = 0; i < Dimensions.X; i++)
if (footprint[index++] == cellType)
yield return new CPos(x + i, y + j);
}
}
}