Files
OpenRA/OpenRA.Mods.Common/Warheads/GrantExternalConditionWarhead.cs
reaperrr 6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class GrantExternalConditionWarhead : Warhead
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
public readonly int Duration = 0;
public readonly WDist Range = WDist.FromCells(1);
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
foreach (var a in actors)
{
if (!IsValidAgainst(a, firedBy))
continue;
var external = a.TraitsImplementing<ExternalCondition>()
.FirstOrDefault(t => t.Info.Condition == Condition && t.CanGrantCondition(a, firedBy));
if (external != null)
external.GrantCondition(a, firedBy, Duration);
}
}
}
}