851 lines
16 KiB
YAML
851 lines
16 KiB
YAML
LMG:
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ReloadDelay: 30
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Range: 2c512
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Report: MGUN2.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Bazooka:
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ReloadDelay: 40
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Range: 3c0
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Report: ROCKET1.WAV
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ValidTargets: Ground
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Projectile: Missile
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Speed: 281
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Inaccuracy: 64
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Image: RPG
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RateOfTurn: 1
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Trail: bazooka_trail2
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TrailPalette: effect75alpha
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TrailInterval: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 300
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ValidTargets: Ground
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Versus:
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none: 8
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wall: 75
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building: 40
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wood: 45
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light: 70
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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Fremen_S:
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ReloadDelay: 40
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Range: 2c512
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Report: FREMODD1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML2.WAV
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M_LMG:
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ReloadDelay: 40
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Range: 2c512
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Report: MGUN2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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ValidTargets: Ground
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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M_HMG:
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ReloadDelay: 40
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Range: 3c512
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 250
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Fremen_L:
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ReloadDelay: 40
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Delay: 5
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Range: 3c512
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Report: BAZOOK2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 64
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Falloff: 100, 100, 65, 30, 0
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Damage: 250
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ValidTargets: Ground
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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HMG:
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ReloadDelay: 20
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Range: 3c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 65, 30, 0
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Damage: 180
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HMGo:
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ReloadDelay: 18
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Range: 3c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 65, 30, 0
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Damage: 180
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HMG_muzzle:
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ReloadDelay: 16
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Range: 3c0
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Burst: 3
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BurstDelay: 2
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HMGo_muzzle:
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ReloadDelay: 14
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Range: 3c0
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Burst: 3
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BurstDelay: 2
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Rocket:
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ReloadDelay: 30
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Range: 3c512
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Inaccuracy: 64
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Image: RPG
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RateOfTurn: 0
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Trail: bazooka_trail2
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TrailPalette: effect75alpha
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TrailInterval: 1
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Speed: 343
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 250
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ValidTargets: Ground, Air
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: rocket_explosion
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ExplosionPalette: effect75alpha
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ImpactSound: EXPLSML1.WAV
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110mm_Gun:
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ReloadDelay: 35
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Range: 5c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 875
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Blockable: false
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Shadow: no
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 100, 85, 50, 0
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Damage: 290
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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TowerMissile:
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ReloadDelay: 60
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Range: 5c512
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MinRange: 1c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Blockable: false
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Shadow: yes
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RateOfTurn: 1
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Inaccuracy: 384
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Image: MISSILE2
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Trail: large_trail
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TrailInterval: 1
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Speed: 320
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 480
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ValidTargets: Ground, Air
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Versus:
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none: 15
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wall: 75
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building: 60
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wood: 65
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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80mm_A:
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ReloadDelay: 50
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Range: 4c0
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 562
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Damage: 270
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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80mm_H:
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ReloadDelay: 55
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Range: 4c0
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 562
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Damage: 270
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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80mm_O:
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ReloadDelay: 45
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Range: 4c0
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 562
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Damage: 270
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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DevBullet:
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ReloadDelay: 75
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Range: 4c0
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 281
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Blockable: true
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 650
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Versus:
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none: 50
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wall: 100
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building: 75
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wood: 60
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light: 100
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 40
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harvester: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: shockwave
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ImpactSound: EXPLMD1.WAV
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mtank_pri:
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ReloadDelay: 115
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Range: 6c0
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Report: MISSLE1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 281
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RateOfTurn: 3
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Blockable: false
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Shadow: yes
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Inaccuracy: 96
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Image: MISSILE2
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Trail: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 600
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ValidTargets: Ground, Air
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Versus:
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none: 15
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wall: 75
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building: 60
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wood: 65
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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DeviatorMissile:
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ReloadDelay: 160
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Range: 5c0
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Report: MISSLE1.WAV
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InvalidTargets: Infantry, Structure
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Projectile: Missile
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Speed: 281
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Blockable: false
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Shadow: yes
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RateofTurn: 1
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Inaccuracy: 256
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Image: MISSILE
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Trail: deviator_trail
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TrailPalette: deviatorgas
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TrailUsePlayerPalette: true
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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InvalidTargets: Infantry, Structure
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 5
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Versus:
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none: 20
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wall: 20
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building: 20
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wood: 20
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light: 20
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 10
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harvester: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: deviator
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ExplosionPalette: deviatorgas
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UsePlayerPalette: true
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ImpactSound: EXPLSML1.WAV
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Warhead@4OwnerChange: ChangeOwner
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Range: 256
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|
Duration: 750
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155mm:
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ReloadDelay: 80
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Range: 5c512
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Report: MORTAR1.WAV
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|
Projectile: Bullet
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Speed: 192
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|
Blockable: false
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Shadow: yes
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Angle: 62
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Inaccuracy: 768
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|
ContrailLength: 20
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 85, 65, 40, 25, 0
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Damage: 450
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|
Versus:
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none: 125
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wall: 100
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building: 100
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wood: 70
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light: 30
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_artillery
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ImpactSound: EXPLLG3.WAV
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Sound:
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ReloadDelay: 90
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Range: 5c0
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Report: SONIC1.WAV
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Projectile: LaserZap
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BeamWidth: 10
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BeamDuration: 8
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UsePlayerColor: true
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|
Warhead@1Dam: SpreadDamage
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|
Spread: 96
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|
Falloff: 100, 100, 100, 50, 25, 0
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|
Damage: 500 #80 D2k but damages through all in path
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|
Versus:
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none: 100
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wall: 50
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building: 60
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wood: 100
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light: 100
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heavy: 60
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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Warhead@3Eff: CreateEffect
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ImpactSound: SONIC3.WAV
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Delay: 10
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Heal:
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ReloadDelay: 160
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Range: 4c0
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Report:
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ValidTargets: Infantry
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|
Projectile: Bullet
|
|
Speed: 1c256
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 160
|
|
Falloff: 100, 100, 0
|
|
Damage: -200
|
|
ValidTargets: Infantry
|
|
|
|
WormJaw:
|
|
ReloadDelay: 10
|
|
InvalidTargets: Structure
|
|
Range: 1c512
|
|
Warhead@1Dam: SpreadDamage
|
|
InvalidTargets: Structure
|
|
Spread: 768
|
|
Falloff: 100, 100, 0
|
|
Damage: 10000
|
|
|
|
OrniBomb:
|
|
ReloadDelay: 25
|
|
Burst: 5
|
|
BurstDelay: 3
|
|
Range: 3c0
|
|
Projectile: GravityBomb
|
|
Image: BOMBS
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 276
|
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
|
Damage: 400
|
|
Versus:
|
|
none: 90
|
|
wall: 50
|
|
building: 75
|
|
wood: 60
|
|
light: 60
|
|
heavy: 60
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 25
|
|
harvester: 60
|
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: Crater
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: artillery
|
|
ImpactSound: NAPALM1.WAV
|
|
|
|
Crush:
|
|
Warhead@1Dam: SpreadDamage
|
|
Damage: 100
|
|
DamageTypes: ExplosionDeath
|
|
Warhead@2Eff: CreateEffect
|
|
ImpactSound: CRUSH1.WAV
|
|
|
|
Demolish:
|
|
Warhead@1Dam: SpreadDamage
|
|
DamageTypes: ExplosionDeath
|
|
Warhead@2Eff: CreateEffect
|
|
Explosion: building
|
|
ImpactSound: EXPLLG2.WAV
|
|
|
|
Atomic:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 1c0
|
|
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
|
|
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
|
Versus:
|
|
none: 90
|
|
wall: 50
|
|
building: 75
|
|
wood: 60
|
|
light: 60
|
|
heavy: 60
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 25
|
|
harvester: 60
|
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
Warhead@2Eff: CreateEffect
|
|
Explosion: nuke
|
|
ImpactSound: EXPLLG2.WAV
|
|
|
|
CrateNuke:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 320
|
|
Damage: 500
|
|
Versus:
|
|
none: 90
|
|
wall: 50
|
|
building: 75
|
|
wood: 60
|
|
light: 60
|
|
heavy: 60
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 25
|
|
harvester: 60
|
|
AffectsParent: true
|
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
Warhead@2Eff: CreateEffect
|
|
Explosion: nuke
|
|
ImpactSound: EXPLLG2.WAV
|
|
|
|
CrateExplosion:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 276
|
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
|
Damage: 200
|
|
Versus:
|
|
none: 90
|
|
wall: 5
|
|
building: 65
|
|
wood: 50
|
|
light: 40
|
|
heavy: 30
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 20
|
|
harvester: 25
|
|
AffectsParent: true
|
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
Warhead@2Eff: CreateEffect
|
|
Explosion: artillery
|
|
ImpactSound: EXPLSML4.WAV
|
|
|
|
UnitExplodeSmall:
|
|
Warhead@1Eff: CreateEffect
|
|
Explosion: building
|
|
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
|
|
|
UnitExplodeMed:
|
|
Warhead@1Eff: CreateEffect
|
|
Explosion: self_destruct
|
|
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
|
|
|
UnitExplodeLarge:
|
|
Warhead@1Eff: CreateEffect
|
|
Explosion: artillery
|
|
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
|
|
|
grenade:
|
|
ReloadDelay: 50
|
|
Range: 4c0
|
|
Projectile: Bullet
|
|
Speed: 256
|
|
Blockable: false
|
|
Angle: 75
|
|
Inaccuracy: 416
|
|
Image: grenade
|
|
Shadow: true
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 200
|
|
Falloff: 100, 100, 100, 95, 60, 0
|
|
Damage: 150
|
|
Versus:
|
|
none: 125
|
|
wall: 100
|
|
building: 100
|
|
wood: 70
|
|
light: 30
|
|
heavy: 20
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 20
|
|
harvester: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: SandCrater
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: med_explosion
|
|
ImpactSound: EXPLLG5.WAV
|
|
|
|
Weathering:
|
|
ReloadDelay: 100
|
|
Warhead@1Dam: SpreadDamage
|
|
Damage: 10
|
|
|
|
GrenDeath:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 280
|
|
Falloff: 100, 100, 100, 95, 60, 0
|
|
Damage: 150
|
|
Versus:
|
|
none: 125
|
|
wall: 100
|
|
building: 100
|
|
wood: 70
|
|
light: 30
|
|
heavy: 20
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 20
|
|
harvester: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: SandCrater, RockCrater
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: building
|
|
ImpactSound: EXPLSML4.WAV
|
|
|
|
SardDeath:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 280
|
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
|
Damage: 300
|
|
Versus:
|
|
none: 15
|
|
wall: 75
|
|
building: 60
|
|
wood: 65
|
|
light: 90
|
|
heavy: 100
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 30
|
|
harvester: 50
|
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: SandCrater, RockCrater
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: small_napalm
|
|
ImpactSound: EXPLSML2.WAV
|
|
|
|
SpiceExplosion:
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 480
|
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
|
Damage: 75
|
|
Versus:
|
|
none: 90
|
|
wall: 5
|
|
building: 65
|
|
wood: 50
|
|
light: 40
|
|
heavy: 30
|
|
concrete: 100
|
|
invulnerable: 0
|
|
cy: 20
|
|
harvester: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
Warhead@2Res: CreateResource
|
|
AddsResourceType: Spice
|
|
Size: 2,2
|
|
Warhead@3Eff: CreateEffect
|
|
Explosion: med_explosion
|
|
ImpactSound: EXPLLG5.WAV
|
|
|