Files
OpenRA/mods/ra/rules/infantry.yaml
abcdefg30 8a0023b40a Merge pull request #9248 from r34ch/ra-balance-changes
Lower shocktrooper health
2015-09-25 14:50:39 +02:00

598 lines
11 KiB
YAML

DOG:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Dog
BuildPaletteOrder: 50
Prerequisites: ~kenn, ~techlevel.infonly
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
GenericName: Dog
Selectable:
Bounds: 12,17,-1,-4
SelectionDecorations:
VisualBounds: 12,17,-1,-4
Health:
HP: 12
Mobile:
Speed: 99
Voice: Move
Guard:
Voice: Move
Passenger:
Voice: Move
RevealsShroud:
Range: 5c0
Armament:
Weapon: DogJaw
AttackLeap:
Voice: Attack
AttackMove:
Voice: Move
Targetable:
TargetTypes: Ground, Infantry
WithInfantryBody:
AttackSequence: shoot
StandSequences: stand
IgnoresDisguise:
DetectCloaked:
Range: 5c0
Voiced:
VoiceSet: DogVoice
-TakeCover:
E1:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Armament@PRIMARY:
Weapon: M1Carbine
Armament@GARRISONED:
Name: garrisoned
Weapon: Vulcan
MuzzleSequence: garrison-muzzle
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
E2:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 20
Prerequisites: ~barr, ~techlevel.infonly
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Mobile:
Speed: 71
Armament@PRIMARY:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 15
Armament@GARRISONED:
Name: garrisoned
Weapon: Grenade
FireDelay: 15
AttackFrontal:
WithInfantryBody:
AttackSequence: throw
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
ProducibleWithLevel:
Prerequisites: barracks.upgraded
E3:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 30
Prerequisites: ~barracks, ~techlevel.infonly
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Health:
HP: 45
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,555
Armament@SECONDARY:
Weapon: Dragon
LocalOffset: 0,0,555
Armament@GARRISONED:
Name: garrisoned
Weapon: Dragon
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
E4:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 70
Prerequisites: ~barr, ftur, ~techlevel.low
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health:
HP: 40
Armament@PRIMARY:
Weapon: Flamer
LocalOffset: 427,0,341
FireDelay: 8
Armament@GARRISONED:
Name: garrisoned
Weapon: Flamer
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
E6:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 60
Prerequisites: ~barracks, ~techlevel.infonly
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
ExternalCaptures:
Type: building
-AutoTarget:
Voiced:
VoiceSet: EngineerVoice
SPY:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
Valued:
Cost: 500
-Tooltip:
DisguiseToolTip:
Name: Spy
GenericName: Soldier
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
-Guard:
RevealsShroud:
Range: 5c0
Passenger:
PipType: Yellow
Voice: Move
Disguise:
Voice: Move
Infiltrates:
Types: SpyInfiltrate
-AutoTarget:
-WithInfantryBody:
WithDisguisingInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand,stand2
WithDecoration@disguise:
Image: pips
Sequence: pip-disguise
Palette: effect
ReferencePoint: Top, Right
Offset: 4, -2
ZOffset: 256
UpgradeTypes: disguise
UpgradeMinEnabledLevel: 1
IgnoresDisguise:
DetectCloaked:
Range: 5c0
Armament:
Weapon: SilencedPPK
AttackFrontal:
AttackMove:
Voice: Move
Voiced:
VoiceSet: SpyVoice
SPY.England:
Inherits: SPY
Buildable:
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
Valued:
Cost: 250
DisguiseToolTip:
Name: British Spy
RenderSprites:
Image: spy
E7:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.unrestricted
BuildLimit: 1
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Health:
HP: 100
Mobile:
Speed: 71
Voice: Move
Guard:
Voice: Move
RevealsShroud:
Range: 6c0
C4Demolition:
C4Delay: 45
Voice: Demolish
Passenger:
PipType: Red
Voice: Move
Armament@PRIMARY:
Weapon: Colt45
Armament@SECONDARY:
Weapon: Colt45
Armament@GARRISONED:
Name: garrisoned
Weapon: Colt45
MuzzleSequence: garrison-muzzle
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
StandSequences: stand
AnnounceOnBuild:
AnnounceOnKill:
Voiced:
VoiceSet: TanyaVoice
ProducibleWithLevel:
Prerequisites: barracks.upgraded
MEDI:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~tent, ~techlevel.infonly
Valued:
Cost: 200
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Health:
HP: 80
RevealsShroud:
Range: 3c0
Passenger:
PipType: Yellow
AutoHeal:
Armament:
Weapon: Heal
AttackMedic:
Cursor: heal
OutsideRangeCursor: heal
-AutoTarget:
WithInfantryBody:
StandSequences: stand
AttackSequence: heal
Voiced:
VoiceSet: MedicVoice
MECH:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 100
Prerequisites: ~tent, fix, ~techlevel.medium
Valued:
Cost: 500
Tooltip:
Name: Mechanic
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Health:
HP: 80
Mobile:
Voice: Move
RevealsShroud:
Range: 3c0
Passenger:
PipType: Yellow
Voice: Move
AutoHeal:
Armament:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
Voice: Move
Captures:
CaptureTypes: husk
-AutoTarget:
WithInfantryBody:
AttackSequence: repair
StandSequences: stand
Voiced:
VoiceSet: MechanicVoice
EINSTEIN:
Inherits: ^CivInfantry
Tooltip:
Name: Prof. Einstein
Mobile:
Speed: 71
Voiced:
VoiceSet: EinsteinVoice
DELPHI:
Inherits: ^CivInfantry
Tooltip:
Name: Agent Delphi
Mobile:
Speed: 71
CHAN:
Inherits: ^CivInfantry
Selectable:
Class: CHAN
Tooltip:
Name: Agent Chan
GNRL:
Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
Tooltip:
Name: General
Selectable:
Class: GNRL
Mobile:
Voice: Move
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Move
Passenger:
Voice: Move
Guard:
Voice: Move
Voiced:
VoiceSet: StavrosVoice
-ScaredyCat:
WithInfantryBody:
IdleSequences: idle1
THF:
Inherits: ^Soldier
Valued:
Cost: 400
Tooltip:
Name: Thief
Description: Steals enemy credits.\n Unarmed
RevealsShroud:
Range: 5c0
Passenger:
PipType: Yellow
Infiltrates:
InfiltrateTypes: Cash
-AutoTarget:
Voiced:
VoiceSet: ThiefVoice
WithInfantryBody:
-IdleSequences:
StandSequences: stand
HIJACKER:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 110
Prerequisites: ~barr, fix, ~techlevel.medium
Valued:
Cost: 500
Tooltip:
Name: Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
Health:
HP: 50
RevealsShroud:
Range: 5c0
Passenger:
PipType: Yellow
Captures:
CaptureTypes: vehicle
-AutoTarget:
Voiced:
VoiceSet: ThiefVoice
-TakeCover:
WithInfantryBody:
-IdleSequences:
StandSequences: stand
SHOK:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 130
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.unrestricted
Valued:
Cost: 400
Tooltip:
Name: Shock Trooper
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Health:
HP: 60
Mobile:
Voice: Move
RevealsShroud:
Range: 5c0
Armament@PRIMARY:
Weapon: PortaTesla
LocalOffset: 427,0,341
Armament@GARRISONED:
Name: garrisoned
Weapon: PortaTesla
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Move
Passenger:
Voice: Move
Guard:
Voice: Move
WithInfantryBody:
AttackSequence: shoot
Voiced:
VoiceSet: ShokVoice
ProducibleWithLevel:
Prerequisites: barracks.upgraded
SNIPER:
Inherits: ^Soldier
Valued:
Cost: 700
Tooltip:
Name: Sniper
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: ~disabled
Health:
HP: 80
Passenger:
PipType: Red
RevealsShroud:
Range: 6c0
AutoTarget:
InitialStance: ReturnFire
Armament@PRIMARY:
Weapon: Sniper
Armament@GARRISONED:
Name: garrisoned
Weapon: Sniper
MuzzleSequence: garrison-muzzle
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
Cloak:
InitialDelay: 250
CloakDelay: 120
CloakSound:
UncloakSound:
UncloakOnMove: true
IsPlayerPalette: true
DetectCloaked:
Range: 6c0
-MustBeDestroyed:
ProducibleWithLevel:
Prerequisites: barracks.upgraded
Zombie:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Zombie
Description: Slow undead. Attacks in close combat.
Buildable:
Queue: Infantry
BuildPaletteOrder: 200
Prerequisites: ~bio
Health:
HP: 250
Mobile:
Speed: 42
AutoTarget:
ScanRadius: 5
AttackFrontal:
WithInfantryBody:
AttackSequence: bite
IdleSequences: idle1
Armament:
Weapon: claw
Voiced:
VoiceSet: AntVoice
-TakeCover:
Ant:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Giant Ant
Description: Irradiated insect that grew oversize.
Buildable:
Queue: Infantry
BuildPaletteOrder: 1954
Prerequisites: ~bio
Selectable:
Bounds: 24,24,0,-5
SelectionDecorations:
VisualBounds: 30,30,0,-2
Health:
HP: 750
Radius: 469
Mobile:
Speed: 99
ROT: 12
SharesCell: no
AutoTarget:
ScanRadius: 5
AttackFrontal:
WithInfantryBody:
AttackSequence: bite
Armament:
Weapon: mandible
Targetable:
TargetTypes: Ground, Infantry
WithDeathAnimation:
UseDeathTypeSuffix: false
Voiced:
VoiceSet: AntVoice