175 lines
4.3 KiB
YAML
175 lines
4.3 KiB
YAML
^BaseWorld:
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Inherits: ^Palettes
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AlwaysVisible:
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ActorMap:
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ScreenMap:
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MusicPlaylist:
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VictoryMusic: score
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DefeatMusic: map
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TerrainGeometryOverlay:
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LoadWidgetAtGameStart:
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ShroudRenderer:
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FogVariants: shroud
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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Faction@0:
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Name: Allies
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InternalName: allies
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Side: Allies
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Selectable: False
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Faction@1:
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Name: England
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InternalName: england
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Side: Allies
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Description: England: Espionage\nSpecial Unit: British Spy\nSpecial Unit: Phase Transport
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Faction@2:
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Name: France
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InternalName: france
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Side: Allies
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Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Mobile Gap Generator
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Faction@3:
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Name: Germany
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InternalName: germany
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Side: Allies
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Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
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Faction@4:
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Name: Soviet
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InternalName: soviet
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Side: Soviet
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Selectable: False
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Faction@5:
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Name: Russia
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InternalName: russia
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Side: Soviet
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Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
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Faction@6:
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Name: Ukraine
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InternalName: ukraine
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Side: Soviet
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Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
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Faction@random:
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Name: Any
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InternalName: Random
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RandomFactionMembers: RandomAllies, RandomSoviet
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Side: Random
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Description: A random country.
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Faction@randomallies:
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Name: Allies
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InternalName: RandomAllies
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RandomFactionMembers: england, france, germany
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Side: Random
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Description: A random Allied country.
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Faction@randomsoviet:
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Name: Soviet
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InternalName: RandomSoviet
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RandomFactionMembers: russia, ukraine
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Side: Random
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Description: A random Soviet country.
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ResourceType@ore:
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ResourceType: 1
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Palette: player
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Variants: gold01,gold02,gold03,gold04
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MaxDensity: 12
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ValuePerUnit: 25
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Name: Ore
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PipColor: Yellow
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: true
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TerrainType: Ore
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ResourceType@gem:
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ResourceType: 2
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Palette: player
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Variants: gem01,gem02,gem03,gem04
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MaxDensity: 3
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ValuePerUnit: 50
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Name: Gems
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PipColor: Red
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: true
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TerrainType: Gems
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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BridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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Minimum: 1
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Maximum: 3
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SpawnInterval: 3000
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WaterChance: 20
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DomainIndex:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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ResourceLayer:
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ResourceClaimLayer:
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PathfinderDebugOverlay:
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WarheadDebugOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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MPStartUnits@mcvonly:
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Class: none
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ClassName: MCV Only
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Factions: allies, england, france, germany, soviet, russia, ukraine
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BaseActor: mcv
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MPStartUnits@lightallies:
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Class: light
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ClassName: Light Support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@lightsoviet:
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Class: light
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ClassName: Light Support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavyallies:
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Class: heavy
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ClassName: Heavy Support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavysoviet:
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Class: heavy
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ClassName: Heavy Support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartLocations:
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SpawnMPUnits:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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RadarPings:
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StartGameNotification:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorResourceLayer:
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