Files
OpenRA/mods/ra/sequences/misc.yaml
Paul Chote 78391e7c65 Replace icon veterancy overlay with new artwork.
New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00

552 lines
6.3 KiB
YAML

clock:
idle:
Length: *
powerdown:
disabled: speed
Start: 3
120mm:
idle:
50cal:
idle:
explosion:
piff: piff
Length: *
piffs: piffpiff
Length: *
water_piff: wpiff
Length: *
water_piffs: wpifpif
Length: *
small_explosion: veh-hit3
Length: *
med_explosion: veh-hit2
Length: *
small_explosion_air: flak
Length: *
med_explosion_air: veh-hit1
Length: *
large_splash: h2o_exp1
Length: *
napalm: napalm2
Length: *
nuke: atomsfx
Length: *
med_splash: h2o_exp2
Length: *
self_destruct: art-exp1
Length: *
artillery_explosion: art-exp1
Length: *
building: fball1
Length: *
Offset: 0,-9
small_splash: h2o_exp3
Length: *
large_explosion: frag1
Length: *
Offset: -2,0
small_napalm: napalm1
Length: *
corpse: corpse1
Length: *
Tick: 1600
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
pips:
groups:
Start: 8
Length: 10
medic:
Start: 20
# ready:
# Start: 3
# hold:
# Start: 4
tag-fake:
Start: 18
tag-primary:
Start: 2
pip-empty: pips2
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
pip-disguise: pip-disguise
Length: *
Tick: 300
v2:
idle:
Facings: 32
rallypoint:
flag:flagfly
Length: *
Offset: 11,-5
circles:fpls
Length: *
beacon:
arrow: mouse
Start: 5
Offset: 1,-12
circles: fpls
Length: *
atomicon: lores-atomicon
Length: *
Offset: 0,-42
pbmbicon: lores-pbmbicon
Length: *
Offset: 0,-42
camicon: lores-camicon
Length: *
Offset: 0,-42
pinficon: lores-pinficon
Length: *
Offset: 0,-42
clock: beaconclock
Length: *
Offset: 0,-42
smoke_m:
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Length: 26
Offset: 2, -5
ZOffset: 512
dragon:
idle:
Facings: 32
smokey:
idle:
Length: *
ZOffset: 1023
bomb:
idle:
Length: *
missile:
idle:
Facings: 32
litning:
bright:
Length: 4
dim:
Start: 4
Length: 4
fb1:
idle:
Length: *
moveflsh:
idle:
Length: *
Tick: 80
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
select:
repair:
Start: 2
poweroff:
offline:
Length: *
Tick: 160
allyrepair:
repair:
Length: *
Tick: 160
tabs:
left-normal:
left-pressed:
Start: 1
sputnik:
idle:
Length: *
Offset: -4,0
dd-crnr:
idle:
Length: *
top-left:
top-right:
Start: 1
bottom-left:
Start: 2
bottom-right:
Start: 3
fb2:
idle:
Length: *
fb3:
idle:
Facings: 32
fb4:
idle:
Length: *
scrate:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
wcrate:
idle:
ZOffset: -511
xcratea:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrateb:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcratec:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrated:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
crate-effects:
speed: speed
Length: *
dollar: dollar
Length: *
reveal-map: earth
Length: *
hide-map: empulse
Length: *
fpower: fpower
Length: *
gps: gpsbox
Length: *
invuln: invulbox
Length: *
heal: invun
Length: *
nuke: missile2
Length: *
parabombs: parabox
Length: *
sonar: sonarbox
Length: *
stealth: stealth2
Length: *
timequake: tquake
Length: *
armor: armor
Length: *
chrono: chronbox
Length: *
airstrike: deviator
Length: *
levelup: levelup
Length: *
Tick: 200
parach:
open:
Length: 5
idle:
Start: 5
Length: 11
parach-shadow:
idle:
Length: *
atomicup:
idle:
Length: *
atomicdn:
idle:
Length: *
bomblet:
idle:
Length: *
parabomb:
open:
Length: 8
idle:
Start: 8
Length: 5
smokland:
open: playersmoke
Length: 60
Tick: 120
ZOffset: 1023
idle: playersmoke
Start: 60
Length: 32
Tick: 120
ZOffset: 1023
fire:
1: fire1
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
Length: *
Offset: 0,-3
ZOffset: 1023
3: fire3
Length: *
Offset: 0,-3
ZOffset: 1023
4: fire4
Length: *
Offset: 0,-3
ZOffset: 1023
rank:
rank:
Length: *
iconchevrons:
veteran:
atomic:
up: atomicup
Length: *
down: atomicdn
Length: *
bubbles:
idle:
Length: *
Tick: 220
mpspawn:
idle:
Length: *
waypoint:
idle:
Length: *
camera:
idle:
Length: *
gpsdot:
Infantry:
Vehicle:
Start: 1
Ship:
Start: 2
Helicopter:
Start: 3
Plane:
Start: 4
Harvester:
Start: 5
Structure:
Start: 6
icon:
abomb: atomicon
invuln: infxicon
chrono: warpicon
spyplane: smigicon
paratroopers: pinficon
gps: gpssicon
parabombs: pbmbicon
sonar: sonricon
quee:
idle:
Length: 10
damaged-idle:
Start: 10
Length: 10
lar1:
idle:
lar2:
idle:
minp:
idle:
ZOffset: -512
icon: jmin
minv:
idle:
ZOffset: -512
icon: jmin
overlay:
build-valid-desert:
build-valid-interior:
build-valid-snow:
Start: 2
build-valid-temperat:
build-invalid:
Start: 1
target-select:
Start: 2
target-valid-desert:
target-valid-interior:
target-valid-snow:
Start: 2
target-valid-temperat:
target-invalid:
Start: 1
resources:
Defaults:
Length: *
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
DESERT: TEMPERAT
gold01: gold01
gold02: gold02
gold03: gold03
gold04: gold04
gem01: gem01
gem02: gem02
gem03: gem03
gem04: gem04
shroud:
shroud: shadow
Length: *
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
Length: *
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
sc1: sc1
sc2: sc2
sc3: sc3
sc4: sc4
sc5: sc5
sc6: sc6
craters:
Defaults:
Length: *
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
cr1: cr1
cr2: cr2
cr3: cr3
cr4: cr4
cr5: cr5
cr6: cr6
mine:
idle:
UseTilesetExtension: true
ZOffset: -512
gmine:
idle:
ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
railmine:
idle:
ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
ctflag:
idle:
Length: 9
Tick: 50
Offset: 0,-12
bib: mbGAP
Length: *
UseTilesetExtension: true