71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Effects;
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namespace OpenRA.GameRules
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{
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public interface IProjectileInfo
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{
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IEffect Create(); // todo: args for this
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}
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public class NewWeaponInfo
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{
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public readonly float Range = 0;
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public readonly string Report = null;
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public readonly int ROF = 1;
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public IProjectileInfo Projectile;
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public List<WarheadInfo> Warheads = new List<WarheadInfo>();
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public NewWeaponInfo(string name, MiniYaml content)
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{
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foreach (var kv in content.Nodes)
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{
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var key = kv.Key.Split('@')[0];
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switch (key)
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{
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case "Range": FieldLoader.LoadField(this, "Range", content.Nodes["Range"].Value); break;
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case "ROF": FieldLoader.LoadField(this, "ROF", content.Nodes["ROF"].Value); break;
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case "Report": FieldLoader.LoadField(this, "Report", content.Nodes["Report"].Value); break;
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case "Warhead":
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{
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var warhead = new WarheadInfo();
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FieldLoader.Load(warhead, kv.Value);
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Warheads.Add(warhead);
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} break;
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// in this case, it's an implementation of IProjectileInfo
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default:
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{
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// todo: create the right implementation!
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// fill it with the args
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// etc etc
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} break;
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}
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}
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}
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}
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}
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