Files
OpenRA/OpenRA.Game/GameRules/NewWeaponInfo.cs
Chris Forbes 744eeabb3c half a loader
2010-04-02 16:44:40 +13:00

71 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Effects;
namespace OpenRA.GameRules
{
public interface IProjectileInfo
{
IEffect Create(); // todo: args for this
}
public class NewWeaponInfo
{
public readonly float Range = 0;
public readonly string Report = null;
public readonly int ROF = 1;
public IProjectileInfo Projectile;
public List<WarheadInfo> Warheads = new List<WarheadInfo>();
public NewWeaponInfo(string name, MiniYaml content)
{
foreach (var kv in content.Nodes)
{
var key = kv.Key.Split('@')[0];
switch (key)
{
case "Range": FieldLoader.LoadField(this, "Range", content.Nodes["Range"].Value); break;
case "ROF": FieldLoader.LoadField(this, "ROF", content.Nodes["ROF"].Value); break;
case "Report": FieldLoader.LoadField(this, "Report", content.Nodes["Report"].Value); break;
case "Warhead":
{
var warhead = new WarheadInfo();
FieldLoader.Load(warhead, kv.Value);
Warheads.Add(warhead);
} break;
// in this case, it's an implementation of IProjectileInfo
default:
{
// todo: create the right implementation!
// fill it with the args
// etc etc
} break;
}
}
}
}
}