Files
OpenRA/OpenRa.Game/Traits/AcceptsOre.cs
2009-11-25 18:34:30 +13:00

26 lines
629 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class AcceptsOre
{
public AcceptsOre(Actor self)
{
// if (!Game.skipMakeAnims)
Game.world.AddFrameEndTask(
w =>
{ /* create the free harvester! */
var harvester = new Actor("harv", self.Location + new int2(1, 2), self.Owner);
var unit = harvester.traits.Get<Unit>();
var mobile = harvester.traits.Get<Mobile>();
unit.Facing = 64;
harvester.QueueActivity(new Harvest());
w.Add(harvester);
});
}
}
}