Files
OpenRA/OpenRa.Game/Game.cs

48 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
namespace OpenRa.Game
{
class Game
{
public readonly World world;
public readonly Map map;
public readonly TreeCache treeCache;
public readonly TerrainRenderer terrain;
public readonly Viewport viewport;
public readonly PathFinder pathFinder;
public readonly Network network;
public Game(string mapName, Renderer renderer, int2 clientSize)
{
map = new Map(new IniFile(FileSystem.Open(mapName)));
FileSystem.Mount(new Package("../../../" + map.Theater + ".mix"));
viewport = new Viewport(clientSize, map.Size, renderer);
terrain = new TerrainRenderer(renderer, map, viewport);
world = new World(renderer, viewport);
treeCache = new TreeCache(renderer.Device, map);
foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeCache, map));
pathFinder = new PathFinder(map, terrain.tileSet);
network = new Network();
}
public void Tick()
{
viewport.DrawRegions(this);
}
public void Issue(IOrder order)
{
order.Apply();
}
}
}