Files
OpenRA/mods/d2k/maps/ordos-06a/ordos06a-AI.lua
2020-03-21 10:58:17 +01:00

55 lines
2.3 KiB
Lua

--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AttackGroupSize =
{
easy = 6,
normal = 8,
hard = 10
}
ProductionDelays =
{
easy = { DateTime.Seconds(16), DateTime.Seconds(30) },
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
}
EnemyInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
EnemyVehicleTypes = { "trike", "trike", "quad" }
AtreidesTankTypes = { "combat_tank_a", "siege_tank", "missile_tank" }
HarkonnenTankTypes = { "combat_tank_h", "siege_tank" }
InitAIUnits = function(house)
LastHarvesterEaten[house] = true
IdlingUnits[house] = Reinforcements.Reinforce(house, InitialReinforcements[house.InternalName], InitialReinforcementsPaths[house.InternalName])
DefendAndRepairBase(house, Base[house.InternalName], 0.75, AttackGroupSize[Difficulty])
end
ActivateAI = function()
InitAIUnits(atreides)
InitAIUnits(harkonnen)
local delay = function() return Utils.RandomInteger(ProductionDelays[Difficulty][1], ProductionDelays[Difficulty][2] + 1) end
local infantryToBuild = function() return { Utils.Random(EnemyInfantryTypes) } end
local vehiclesToBuild = function() return { Utils.Random(EnemyVehicleTypes) } end
local tanksToBuildAtreides = function() return { Utils.Random(AtreidesTankTypes) } end
local tanksToBuildHarkonnen = function() return { Utils.Random(HarkonnenTankTypes) } end
local attackTresholdSize = AttackGroupSize[Difficulty] * 2.5
ProduceUnits(atreides, ABarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
ProduceUnits(atreides, ALightFactory, delay, vehiclesToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
ProduceUnits(atreides, AHeavyFactory, delay, tanksToBuildAtreides, AttackGroupSize[Difficulty], attackTresholdSize)
ProduceUnits(harkonnen, HBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
ProduceUnits(harkonnen, HHeavyFactory, delay, tanksToBuildHarkonnen, AttackGroupSize[Difficulty], attackTresholdSize)
end