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7532d635d6e5e19c7691f9febf91260ac7c6e756
OpenRA/OpenRA.Game/GameRules
History
Chris Forbes dda6a939f1 unhack that a bit; delayed damage works
2010-04-02 16:44:59 +13:00
..
ActorInfo.cs
load ALL the weaponinfo properly
2010-04-02 16:44:40 +13:00
Footprint.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
InfoLoader.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
NewWeaponInfo.cs
wiring new weapon stuff into AttackBase.CheckFire
2010-04-02 16:44:42 +13:00
ProjectileInfo.cs
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
2010-03-17 18:39:05 +13:00
Rules.cs
half a loader
2010-04-02 16:44:40 +13:00
TechTree.cs
reduce batch count a LOT; build palette order is now explicit
2010-03-27 09:52:02 +13:00
UserSettings.cs
settings menu w/ working debug options
2010-03-23 07:39:52 +13:00
VoiceInfo.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
WarheadInfo.cs
unhack that a bit; delayed damage works
2010-04-02 16:44:59 +13:00
WeaponInfo.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
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