81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA;
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namespace OpenRA.Mods.RA.Render
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{
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class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>
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{
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public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
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}
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class WithMuzzleFlash : INotifyAttack, IRender, ITick
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{
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Dictionary<string, AnimationWithOffset> muzzleFlashes = new Dictionary<string, AnimationWithOffset>();
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bool isShowing;
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public WithMuzzleFlash(Actor self)
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{
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var render = self.Trait<RenderSprites>();
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var facing = self.TraitOrDefault<IFacing>();
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var arms = self.TraitsImplementing<Armament>();
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foreach (var a in arms)
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foreach(var b in a.Barrels)
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{
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var barrel = b;
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var turreted = self.TraitsImplementing<Turreted>()
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.FirstOrDefault(t => t.Name == a.Info.Turret);
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var getFacing = turreted != null ? () => turreted.turretFacing :
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facing != null ? (Func<int>)(() => facing.Facing) : () => 0;
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var muzzleFlash = new Animation(render.GetImage(self), getFacing);
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muzzleFlash.Play("muzzle");
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muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count),
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new AnimationWithOffset(muzzleFlash,
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() => a.MuzzleOffset(self, barrel),
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() => !isShowing));
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}
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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isShowing = true;
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foreach( var mf in muzzleFlashes.Values )
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mf.Animation.PlayThen("muzzle", () => isShowing = false);
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}
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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foreach (var a in muzzleFlashes.Values)
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{
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if (a.DisableFunc != null && a.DisableFunc())
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continue;
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foreach (var r in a.Render(self, wr, wr.Palette("effect"), 1f))
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yield return r;
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}
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}
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public void Tick(Actor self)
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{
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foreach (var a in muzzleFlashes.Values)
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a.Animation.Tick();
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}
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}
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}
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