Files
OpenRA/OpenRA.Mods.Common/Widgets/TerrainTemplatePreviewWidget.cs
2021-03-07 13:00:52 +00:00

79 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class TerrainTemplatePreviewWidget : Widget
{
public Func<float> GetScale = () => 1f;
readonly ITiledTerrainRenderer terrainRenderer;
readonly WorldRenderer worldRenderer;
TerrainTemplateInfo template;
Rectangle bounds;
public TerrainTemplateInfo Template
{
get => template;
set
{
template = value;
if (template == null)
return;
bounds = terrainRenderer.TemplateBounds(template);
}
}
[ObjectCreator.UseCtor]
public TerrainTemplatePreviewWidget(WorldRenderer worldRenderer, World world)
{
this.worldRenderer = worldRenderer;
terrainRenderer = world.WorldActor.TraitOrDefault<ITiledTerrainRenderer>();
if (terrainRenderer == null)
throw new YamlException("TerrainTemplatePreviewWidget requires a tile-based terrain renderer.");
}
protected TerrainTemplatePreviewWidget(TerrainTemplatePreviewWidget other)
: base(other)
{
worldRenderer = other.worldRenderer;
terrainRenderer = other.terrainRenderer;
Template = other.Template;
GetScale = other.GetScale;
}
public override Widget Clone() { return new TerrainTemplatePreviewWidget(this); }
public override void Draw()
{
if (template == null)
return;
var scale = GetScale();
var sb = new Rectangle((int)(scale * bounds.X), (int)(scale * bounds.Y), (int)(scale * bounds.Width), (int)(scale * bounds.Height));
var origin = RenderOrigin + new int2((RenderBounds.Size.Width - sb.Width) / 2 - sb.X, (RenderBounds.Size.Height - sb.Height) / 2 - sb.Y);
foreach (var r in terrainRenderer.RenderUIPreview(worldRenderer, template, origin, scale))
r.PrepareRender(worldRenderer).Render(worldRenderer);
}
}
}