Files
OpenRA/OpenRa.Game/Graphics/WorldRenderer.cs
Bob 75d18cf11e added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00

53 lines
1.4 KiB
C#

using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game.Graphics
{
class WorldRenderer
{
public readonly SpriteRenderer spriteRenderer;
public readonly World world;
public readonly Region region;
public readonly UiOverlay uiOverlay;
public WorldRenderer(Renderer renderer, World world)
{
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(world.game.viewport, DockStyle.Left,
world.game.viewport.Width - 128, Draw,
world.game.controller.HandleMouseInput);
world.game.viewport.AddRegion(region);
spriteRenderer = new SpriteRenderer(renderer, true);
uiOverlay = new UiOverlay(spriteRenderer, world.game);
this.world = world;
}
public void Draw()
{
var rect = new RectangleF(region.Location.ToPointF(), region.Size.ToSizeF());
foreach (Actor a in world.Actors)
{
var images = a.CurrentImages;
foreach( var image in images )
{
var loc = image.Second;
if( loc.X > rect.Right || loc.X < rect.Left - image.First.bounds.Width )
continue;
if( loc.Y > rect.Bottom || loc.Y < rect.Top - image.First.bounds.Height )
continue;
spriteRenderer.DrawSprite( image.First, loc, ( a.owner != null ) ? a.owner.Palette : 0 );
}
}
spriteRenderer.Flush();
}
}
}