Files
OpenRA/OpenRA.Mods.Common/ServerTraits/LobbyCommands.cs
2022-12-07 18:40:26 +02:00

1304 lines
37 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets.Logic;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Server;
using OpenRA.Traits;
using S = OpenRA.Server.Server;
namespace OpenRA.Mods.Common.Server
{
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart, INotifyServerEmpty, IClientJoined
{
[TranslationReference]
const string CustomRules = "custom-rules";
[TranslationReference]
const string OnlyHostStartGame = "only-only-host-start-game";
[TranslationReference]
const string NoStartUntilRequiredSlotsFull = "no-start-until-required-slots-full";
[TranslationReference]
const string NoStartWithoutPlayers = "no-start-without-players";
[TranslationReference]
const string TwoHumansRequired = "two-humans-required";
[TranslationReference]
const string InsufficientEnabledSpawnPoints = "insufficient-enabled-spawnPoints";
[TranslationReference("command")]
const string MalformedCommand = "malformed-command";
[TranslationReference]
const string KickNone = "kick-none";
[TranslationReference]
const string NoKickGameStarted = "no-kick-game-started";
[TranslationReference("admin", "player")]
const string Kicked = "kicked";
[TranslationReference("admin", "player")]
const string TempBan = "temp-ban";
[TranslationReference]
const string NoTransferAdmin = "only-host-transfer-admin";
[TranslationReference]
const string EmptySlot = "empty-slot";
[TranslationReference("admin", "player")]
const string MoveSpectators = "move-spectators";
[TranslationReference("player", "name")]
const string Nick = "nick";
[TranslationReference]
const string StateUnchangedReady = "state-unchanged-ready";
[TranslationReference("command")]
const string StateUnchangedGameStarted = "state-unchanged-game-started";
[TranslationReference("faction")]
const string InvalidFactionSelected = "invalid-faction-selected";
[TranslationReference("factions")]
const string SupportedFactions = "supported-factions";
[TranslationReference]
const string RequiresHost = "requires-host";
[TranslationReference]
const string InvalidBotSlot = "invalid-bot-slot";
[TranslationReference]
const string InvalidBotType = "invalid-bot-type";
[TranslationReference]
const string HostChangeMap = "only-host-change-map";
[TranslationReference]
const string UnknownMap = "unknown-map";
[TranslationReference]
const string SearchingMap = "searching-map";
[TranslationReference]
const string NotAdmin = "only-host-change-configuration";
[TranslationReference]
const string InvalidConfigurationCommand = "invalid-configuration-command";
[TranslationReference("option")]
const string OptionLocked = "option-locked";
[TranslationReference("player", "map")]
const string ChangedMap = "changed-map";
[TranslationReference]
const string MapBotsDisabled = "map-bots-disabled";
[TranslationReference("player", "name", "value")]
const string ValueChanged = "value-changed";
[TranslationReference]
const string NoMoveSpectators = "only-host-move-spectators";
[TranslationReference]
const string AdminOption = "admin-option";
[TranslationReference("raw")]
const string NumberTeams = "number-teams";
[TranslationReference]
const string AdminClearSpawn = "admin-clear-spawn";
[TranslationReference]
const string SpawnOccupied = "spawn-occupied";
[TranslationReference]
const string SpawnLocked = "spawn-locked";
[TranslationReference]
const string AdminLobbyInfo = "admin-lobby-info";
[TranslationReference]
const string InvalidLobbyInfo = "invalid-lobby-info";
[TranslationReference]
const string AdminKick = "admin-kick";
[TranslationReference]
const string SlotClosed = "slot-closed";
[TranslationReference("player")]
const string NewAdmin = "new-admin";
[TranslationReference]
const string YouWereKicked = "you-were-kicked";
readonly IDictionary<string, Func<S, Connection, Session.Client, string, bool>> commandHandlers = new Dictionary<string, Func<S, Connection, Session.Client, string, bool>>
{
{ "state", State },
{ "startgame", StartGame },
{ "slot", Slot },
{ "allow_spectators", AllowSpectators },
{ "spectate", Specate },
{ "slot_close", SlotClose },
{ "slot_open", SlotOpen },
{ "slot_bot", SlotBot },
{ "map", Map },
{ "option", Option },
{ "assignteams", AssignTeams },
{ "kick", Kick },
{ "make_admin", MakeAdmin },
{ "make_spectator", MakeSpectator },
{ "name", Name },
{ "faction", Faction },
{ "team", Team },
{ "handicap", Handicap },
{ "spawn", Spawn },
{ "clear_spawn", ClearPlayerSpawn },
{ "color", PlayerColor },
{ "sync_lobby", SyncLobby }
};
static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost)
{
lock (server.LobbyInfo)
{
if (!server.LobbyInfo.Slots.ContainsKey(arg))
{
Log.Write("server", $"Invalid slot: {arg}");
return false;
}
if (requiresHost && !client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, RequiresHost);
return false;
}
return true;
}
}
public static bool ValidateCommand(S server, Connection conn, Session.Client client, string command)
{
lock (server.LobbyInfo)
{
// Kick command is always valid for the host
if (command.StartsWith("kick "))
return true;
if (server.State == ServerState.GameStarted)
{
server.SendLocalizedMessageTo(conn, StateUnchangedGameStarted, Translation.Arguments("command", command));
return false;
}
else if (client.State == Session.ClientState.Ready && !(command.StartsWith("state") || command == "startgame"))
{
server.SendLocalizedMessageTo(conn, StateUnchangedReady);
return false;
}
return true;
}
}
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
{
if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
return false;
var cmdName = cmd.Split(' ').First();
var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");
if (!commandHandlers.TryGetValue(cmdName, out var a))
return false;
return a(server, conn, client, cmdValue);
}
static void CheckAutoStart(S server)
{
lock (server.LobbyInfo)
{
var nonBotPlayers = server.LobbyInfo.NonBotPlayers;
// Are all players and admin (could be spectating) ready?
if (nonBotPlayers.Any(c => c.State != Session.ClientState.Ready) ||
server.LobbyInfo.Clients.First(c => c.IsAdmin).State != Session.ClientState.Ready)
return;
// Does server have at least 2 human players?
if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && nonBotPlayers.Count() < 2)
return;
// Are the map conditions satisfied?
if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
return;
// Don't start without any players
if (server.LobbyInfo.Slots.All(sl => server.LobbyInfo.ClientInSlot(sl.Key) == null))
return;
// Does the host have the map installed?
if (server.Type != ServerType.Dedicated && server.ModData.MapCache[server.Map.Uid].Status != MapStatus.Available)
{
// Client 0 will always be the Host
// In some cases client 0 doesn't exist, so we untick all players
var host = server.LobbyInfo.Clients.FirstOrDefault(c => c.Index == 0);
if (host != null)
host.State = Session.ClientState.NotReady;
else
foreach (var client in server.LobbyInfo.Clients)
client.State = Session.ClientState.NotReady;
server.SyncLobbyClients();
return;
}
if (LobbyUtils.InsufficientEnabledSpawnPoints(server.Map, server.LobbyInfo))
return;
server.StartGame();
}
}
static bool State(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!Enum<Session.ClientState>.TryParse(s, false, out var state))
{
server.SendLocalizedMessageTo(conn, MalformedCommand, Translation.Arguments("command", "state"));
return true;
}
client.State = state;
Log.Write("server", $"Player @{conn.EndPoint} is {client.State}");
server.SyncLobbyClients();
CheckAutoStart(server);
return true;
}
}
static bool StartGame(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, OnlyHostStartGame);
return true;
}
if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
{
server.SendLocalizedMessageTo(conn, NoStartUntilRequiredSlotsFull);
return true;
}
if (server.LobbyInfo.Slots.All(sl => server.LobbyInfo.ClientInSlot(sl.Key) == null))
{
server.SendOrderTo(conn, "Message", NoStartWithoutPlayers);
return true;
}
if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && server.LobbyInfo.NonBotPlayers.Count() < 2)
{
server.SendLocalizedMessageTo(conn, TwoHumansRequired);
return true;
}
if (LobbyUtils.InsufficientEnabledSpawnPoints(server.Map, server.LobbyInfo))
{
server.SendLocalizedMessageTo(conn, InsufficientEnabledSpawnPoints);
return true;
}
server.StartGame();
return true;
}
}
static bool Slot(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!server.LobbyInfo.Slots.ContainsKey(s))
{
Log.Write("server", $"Invalid slot: {s}");
return false;
}
var slot = server.LobbyInfo.Slots[s];
if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
return false;
// If the previous slot had a locked spawn then we must not carry that to the new slot
var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
if (oldSlot != null && oldSlot.LockSpawn)
client.SpawnPoint = 0;
client.Slot = s;
S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);
if (!slot.LockColor)
client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
server.SyncLobbyClients();
CheckAutoStart(server);
return true;
}
}
static bool AllowSpectators(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
{
server.SyncLobbyGlobalSettings();
return true;
}
server.SendLocalizedMessageTo(conn, MalformedCommand, Translation.Arguments("command", "allow_spectate"));
return true;
}
}
static bool Specate(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
{
client.Slot = null;
client.SpawnPoint = 0;
client.Team = 0;
client.Handicap = 0;
client.Color = Color.White;
server.SyncLobbyClients();
CheckAutoStart(server);
return true;
}
return false;
}
}
static bool SlotClose(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!ValidateSlotCommand(server, conn, client, s, true))
return false;
// kick any player that's in the slot
var occupant = server.LobbyInfo.ClientInSlot(s);
if (occupant != null)
{
if (occupant.Bot != null)
{
server.LobbyInfo.Clients.Remove(occupant);
server.SyncLobbyClients();
}
else
{
var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
if (occupantConn != null)
{
server.SendOrderTo(conn, "ServerError", SlotClosed);
server.DropClient(occupantConn);
}
}
}
server.LobbyInfo.Slots[s].Closed = true;
server.SyncLobbySlots();
return true;
}
}
static bool SlotOpen(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!ValidateSlotCommand(server, conn, client, s, true))
return false;
var slot = server.LobbyInfo.Slots[s];
slot.Closed = false;
server.SyncLobbySlots();
// Slot may have a bot in it
var occupant = server.LobbyInfo.ClientInSlot(s);
if (occupant != null && occupant.Bot != null)
server.LobbyInfo.Clients.Remove(occupant);
server.SyncLobbyClients();
return true;
}
}
static bool SlotBot(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var parts = s.Split(' ');
if (parts.Length < 3)
{
server.SendLocalizedMessageTo(conn, MalformedCommand, Translation.Arguments("command", "slot_bot"));
return true;
}
if (!ValidateSlotCommand(server, conn, client, parts[0], true))
return false;
var slot = server.LobbyInfo.Slots[parts[0]];
var bot = server.LobbyInfo.ClientInSlot(parts[0]);
if (!Exts.TryParseIntegerInvariant(parts[1], out var controllerClientIndex))
{
Log.Write("server", $"Invalid bot controller client index: {parts[1]}");
return false;
}
// Invalid slot
if (bot != null && bot.Bot == null)
{
server.SendLocalizedMessageTo(conn, InvalidBotSlot);
return true;
}
var botType = parts[2];
var botInfo = server.Map.PlayerActorInfo.TraitInfos<IBotInfo>()
.FirstOrDefault(b => b.Type == botType);
if (botInfo == null)
{
server.SendLocalizedMessageTo(conn, InvalidBotType);
return true;
}
slot.Closed = false;
if (bot == null)
{
// Create a new bot
bot = new Session.Client()
{
Index = server.ChooseFreePlayerIndex(),
Name = botInfo.Name,
Bot = botType,
Slot = parts[0],
Faction = "Random",
SpawnPoint = 0,
Team = 0,
Handicap = 0,
State = Session.ClientState.NotReady,
BotControllerClientIndex = controllerClientIndex
};
// Pick a random color for the bot
var colorManager = server.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
var terrainColors = server.ModData.DefaultTerrainInfo[server.Map.TileSet].RestrictedPlayerColors;
var playerColors = server.LobbyInfo.Clients.Select(c => c.Color)
.Concat(server.Map.Players.Players.Values.Select(p => p.Color));
bot.Color = bot.PreferredColor = colorManager.RandomPresetColor(server.Random, terrainColors, playerColors);
server.LobbyInfo.Clients.Add(bot);
}
else
{
// Change the type of the existing bot
bot.Name = botInfo.Name;
bot.Bot = botType;
}
S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
server.SyncLobbyClients();
server.SyncLobbySlots();
return true;
}
}
static bool Map(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, HostChangeMap);
return true;
}
var lastMap = server.LobbyInfo.GlobalSettings.Map;
Action<MapPreview> selectMap = map =>
{
lock (server.LobbyInfo)
{
// Make sure the map hasn't changed in the meantime
if (server.LobbyInfo.GlobalSettings.Map != lastMap)
return;
server.LobbyInfo.GlobalSettings.Map = map.Uid;
var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];
server.LobbyInfo.GlobalSettings.MapStatus = server.MapStatusCache[server.Map];
server.LobbyInfo.Slots = server.Map.Players.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(ss => ss != null)
.ToDictionary(ss => ss.PlayerReference, ss => ss);
LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map);
// Reset client states
var selectableFactions = server.Map.WorldActorInfo.TraitInfos<FactionInfo>()
.Where(f => f.Selectable)
.Select(f => f.InternalName)
.ToList();
foreach (var c in server.LobbyInfo.Clients)
{
c.State = Session.ClientState.Invalid;
if (!selectableFactions.Contains(c.Faction))
c.Faction = "Random";
}
// Reassign players into new slots based on their old slots:
// - Observers remain as observers
// - Players who now lack a slot are made observers
// - Bots who now lack a slot are dropped
// - Bots who are not defined in the map rules are dropped
var botTypes = server.Map.PlayerActorInfo.TraitInfos<IBotInfo>().Select(t => t.Type);
var slots = server.LobbyInfo.Slots.Keys.ToArray();
var i = 0;
foreach (var os in oldSlots)
{
var c = server.LobbyInfo.ClientInSlot(os);
if (c == null)
continue;
c.SpawnPoint = 0;
c.Slot = i < slots.Length ? slots[i++] : null;
if (c.Slot != null)
{
// Remove Bot from slot if slot forbids bots
if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botTypes.Contains(c.Bot)))
server.LobbyInfo.Clients.Remove(c);
S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
}
else if (c.Bot != null)
server.LobbyInfo.Clients.Remove(c);
else
c.Color = Color.White;
}
// Validate if color is allowed and get an alternative if it isn't
foreach (var c in server.LobbyInfo.Clients)
if (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor)
c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
server.LobbyInfo.DisabledSpawnPoints.Clear();
server.SyncLobbyInfo();
server.SendLocalizedMessage(ChangedMap, Translation.Arguments("player", client.Name, "map", server.Map.Title));
if ((server.LobbyInfo.GlobalSettings.MapStatus & Session.MapStatus.UnsafeCustomRules) != 0)
server.SendLocalizedMessage(CustomRules);
if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
server.SendLocalizedMessage(TwoHumansRequired);
else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
server.SendLocalizedMessage(MapBotsDisabled);
var briefing = MissionBriefingOrDefault(server);
if (briefing != null)
server.SendMessage(briefing);
}
};
Action queryFailed = () => server.SendLocalizedMessageTo(conn, UnknownMap);
var m = server.ModData.MapCache[s];
if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
selectMap(m);
else if (server.Settings.QueryMapRepository)
{
server.SendLocalizedMessageTo(conn, SearchingMap);
var mapRepository = server.ModData.Manifest.Get<WebServices>().MapRepository;
var reported = false;
server.ModData.MapCache.QueryRemoteMapDetails(mapRepository, new[] { s }, selectMap, _ =>
{
if (!reported)
queryFailed();
reported = true;
});
}
else
queryFailed();
return true;
}
}
static bool Option(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, NotAdmin);
return true;
}
var allOptions = server.Map.PlayerActorInfo.TraitInfos<ILobbyOptions>()
.Concat(server.Map.WorldActorInfo.TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(server.Map));
// Overwrite keys with duplicate ids
var options = new Dictionary<string, LobbyOption>();
foreach (var o in allOptions)
options[o.Id] = o;
var split = s.Split(' ');
if (split.Length < 2 || !options.TryGetValue(split[0], out var option) ||
!option.Values.ContainsKey(split[1]))
{
server.SendLocalizedMessageTo(conn, InvalidConfigurationCommand);
return true;
}
if (option.IsLocked)
{
server.SendLocalizedMessageTo(conn, OptionLocked, Translation.Arguments("option", option.Name));
return true;
}
var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
if (oo.Value == split[1])
return true;
oo.Value = oo.PreferredValue = split[1];
server.SyncLobbyGlobalSettings();
server.SendLocalizedMessage(ValueChanged, Translation.Arguments("player", client.Name, "name", option.Name, "value", option.Label(split[1])));
foreach (var c in server.LobbyInfo.Clients)
c.State = Session.ClientState.NotReady;
server.SyncLobbyClients();
return true;
}
}
static bool AssignTeams(S server, Connection conn, Session.Client client, string raw)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, AdminOption);
return true;
}
if (!Exts.TryParseIntegerInvariant(raw, out var teamCount))
{
server.SendLocalizedMessageTo(conn, NumberTeams, Translation.Arguments("raw", raw));
return true;
}
var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
teamCount = teamCount.Clamp(0, maxTeams);
var clients = server.LobbyInfo.Slots
.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
.Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);
var assigned = 0;
var clientCount = clients.Count();
foreach (var player in clients)
{
// Free for all
if (teamCount == 0)
player.Team = 0;
// Humans vs Bots
else if (teamCount == 1)
player.Team = player.Bot == null ? 1 : 2;
else
player.Team = assigned++ * teamCount / clientCount + 1;
}
server.SyncLobbyClients();
return true;
}
}
static bool Kick(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, AdminKick);
return true;
}
var split = s.Split(' ');
if (split.Length < 2)
{
server.SendLocalizedMessageTo(conn, MalformedCommand, Translation.Arguments("command", "kick"));
return true;
}
Exts.TryParseIntegerInvariant(split[0], out var kickClientID);
var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c)?.Index == kickClientID);
if (kickConn == null)
{
server.SendLocalizedMessageTo(conn, KickNone);
return true;
}
var kickClient = server.GetClient(kickConn);
if (server.State == ServerState.GameStarted && !kickClient.IsObserver)
{
server.SendLocalizedMessageTo(conn, NoKickGameStarted);
return true;
}
Log.Write("server", $"Kicking client {kickClientID}.");
server.SendLocalizedMessage(Kicked, Translation.Arguments("admin", client.Name, "player", kickClient.Name));
server.SendOrderTo(kickConn, "ServerError", YouWereKicked);
server.DropClient(kickConn);
if (bool.TryParse(split[1], out var tempBan) && tempBan)
{
Log.Write("server", $"Temporarily banning client {kickClientID} ({kickClient.IPAddress}).");
server.SendLocalizedMessage(TempBan, Translation.Arguments("admin", client.Name, "player", kickClient.Name));
server.TempBans.Add(kickClient.IPAddress);
}
server.SyncLobbyClients();
server.SyncLobbySlots();
return true;
}
}
static bool MakeAdmin(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, NoTransferAdmin);
return true;
}
Exts.TryParseIntegerInvariant(s, out var newAdminId);
var newAdminConn = server.Conns.SingleOrDefault(c => server.GetClient(c)?.Index == newAdminId);
if (newAdminConn == null)
{
server.SendLocalizedMessageTo(conn, EmptySlot);
return true;
}
var newAdminClient = server.GetClient(newAdminConn);
client.IsAdmin = false;
newAdminClient.IsAdmin = true;
var bots = server.LobbyInfo.Slots
.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
.Where(c => c != null && c.Bot != null);
foreach (var b in bots)
b.BotControllerClientIndex = newAdminId;
server.SendLocalizedMessage(NewAdmin, Translation.Arguments("player", newAdminClient.Name));
Log.Write("server", $"{newAdminClient.Name} is now the admin.");
server.SyncLobbyClients();
return true;
}
}
static bool MakeSpectator(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, NoMoveSpectators);
return true;
}
Exts.TryParseIntegerInvariant(s, out var targetId);
var targetConn = server.Conns.SingleOrDefault(c => server.GetClient(c)?.Index == targetId);
if (targetConn == null)
{
server.SendLocalizedMessageTo(conn, EmptySlot);
return true;
}
var targetClient = server.GetClient(targetConn);
targetClient.Slot = null;
targetClient.SpawnPoint = 0;
targetClient.Team = 0;
targetClient.Handicap = 0;
targetClient.Color = Color.White;
targetClient.State = Session.ClientState.NotReady;
server.SendLocalizedMessage(MoveSpectators, Translation.Arguments("admin", client.Name, "player", targetClient.Name));
Log.Write("server", $"{client.Name} moved {targetClient.Name} to spectators.");
server.SyncLobbyClients();
CheckAutoStart(server);
return true;
}
}
static bool Name(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var sanitizedName = Settings.SanitizedPlayerName(s);
if (sanitizedName == client.Name)
return true;
Log.Write("server", $"Player@{conn.EndPoint} is now known as {sanitizedName}.");
server.SendLocalizedMessage(Nick, Translation.Arguments("player", client.Name, "name", sanitizedName));
client.Name = sanitizedName;
server.SyncLobbyClients();
return true;
}
}
static bool Faction(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var parts = s.Split(' ');
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
// Only the host can change other client's info
if (targetClient.Index != client.Index && !client.IsAdmin)
return true;
// Map has disabled faction changes
if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
return true;
var factions = server.Map.WorldActorInfo.TraitInfos<FactionInfo>()
.Where(f => f.Selectable).Select(f => f.InternalName);
var faction = parts[1];
if (!factions.Contains(faction))
{
server.SendLocalizedMessageTo(conn, InvalidFactionSelected, Translation.Arguments("faction", faction));
server.SendLocalizedMessageTo(conn, SupportedFactions, Translation.Arguments("factions", factions.JoinWith(", ")));
return true;
}
targetClient.Faction = faction;
server.SyncLobbyClients();
return true;
}
}
static bool Team(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var parts = s.Split(' ');
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
// Only the host can change other client's info
if (targetClient.Index != client.Index && !client.IsAdmin)
return true;
// Map has disabled team changes
if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
return true;
if (!Exts.TryParseIntegerInvariant(parts[1], out var team))
{
Log.Write("server", "Invalid team: {0}", s);
return false;
}
targetClient.Team = team;
server.SyncLobbyClients();
return true;
}
}
static bool Handicap(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var parts = s.Split(' ');
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
// Only the host can change other client's info
if (targetClient.Index != client.Index && !client.IsAdmin)
return true;
// Map has disabled handicap changes
if (server.LobbyInfo.Slots[targetClient.Slot].LockHandicap)
return true;
if (!Exts.TryParseIntegerInvariant(parts[1], out var handicap))
{
Log.Write("server", "Invalid handicap: {0}", s);
return false;
}
// Handicaps may be set between 0 - 95% in steps of 5%
var options = Enumerable.Range(0, 20).Select(i => 5 * i);
if (!options.Contains(handicap))
{
Log.Write("server", "Invalid handicap: {0}", s);
return false;
}
targetClient.Handicap = handicap;
server.SyncLobbyClients();
return true;
}
}
static bool ClearPlayerSpawn(S server, Connection conn, Session.Client client, string s)
{
var spawnPoint = Exts.ParseIntegerInvariant(s);
if (spawnPoint == 0)
return true;
var existingClient = server.LobbyInfo.Clients.FirstOrDefault(cc => cc.SpawnPoint == spawnPoint);
if (client != existingClient && !client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, AdminClearSpawn);
return true;
}
// Clearing a selected spawn point removes the player
if (existingClient != null)
{
// Prevent a map-defined lock spawn from being affected
if (existingClient.Slot != null && server.LobbyInfo.Slots[existingClient.Slot].LockSpawn)
return true;
existingClient.SpawnPoint = 0;
if (existingClient.State == Session.ClientState.Ready)
existingClient.State = Session.ClientState.NotReady;
server.SyncLobbyClients();
return true;
}
// Clearing an empty spawn point prevents it from being selected
// Clearing a disabled spawn restores it for use
if (!server.LobbyInfo.DisabledSpawnPoints.Contains(spawnPoint))
server.LobbyInfo.DisabledSpawnPoints.Add(spawnPoint);
else
server.LobbyInfo.DisabledSpawnPoints.Remove(spawnPoint);
server.SyncLobbyInfo();
return true;
}
static bool Spawn(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var parts = s.Split(' ');
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
// Only the host can change other client's info
if (targetClient.Index != client.Index && !client.IsAdmin)
return true;
// Spectators don't need a spawnpoint
if (targetClient.Slot == null)
return true;
// Map has disabled spawn changes
if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
return true;
if (!Exts.TryParseIntegerInvariant(parts[1], out var spawnPoint)
|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Length)
{
Log.Write("server", $"Invalid spawn point: {parts[1]}");
return true;
}
if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
{
server.SendLocalizedMessageTo(conn, SpawnOccupied);
return true;
}
// Check if any other slot has locked the requested spawn
if (spawnPoint > 0)
{
var spawnLockedByAnotherSlot = server.LobbyInfo.Slots.Where(ss => ss.Value.LockSpawn).Any(ss =>
{
var pr = PlayerReferenceForSlot(server, ss.Value);
return pr != null && pr.Spawn == spawnPoint;
});
if (spawnLockedByAnotherSlot)
{
server.SendLocalizedMessageTo(conn, SpawnLocked);
return true;
}
}
targetClient.SpawnPoint = spawnPoint;
server.SyncLobbyClients();
return true;
}
}
static bool PlayerColor(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
var parts = s.Split(' ');
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
// Only the host can change other client's info
if (targetClient.Index != client.Index && !client.IsAdmin)
return true;
// Spectator or map has disabled color changes
if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
return true;
// Validate if color is allowed and get an alternative it isn't
var newColor = FieldLoader.GetValue<Color>("(value)", parts[1]);
targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);
// Only update player's preferred color if new color is valid
if (newColor == targetClient.Color)
targetClient.PreferredColor = targetClient.Color;
server.SyncLobbyClients();
return true;
}
}
static bool SyncLobby(S server, Connection conn, Session.Client client, string s)
{
lock (server.LobbyInfo)
{
if (!client.IsAdmin)
{
server.SendLocalizedMessageTo(conn, AdminLobbyInfo);
return true;
}
try
{
server.LobbyInfo = Session.Deserialize(s);
server.SyncLobbyInfo();
}
catch (Exception)
{
server.SendLocalizedMessageTo(conn, InvalidLobbyInfo);
}
return true;
}
}
public void ServerStarted(S server)
{
lock (server.LobbyInfo)
{
// Remote maps are not supported for the initial map
var uid = server.LobbyInfo.GlobalSettings.Map;
server.Map = server.ModData.MapCache[uid];
if (server.Map.Status != MapStatus.Available)
throw new InvalidOperationException($"Map {uid} not found");
server.LobbyInfo.Slots = server.Map.Players.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(s => s != null)
.ToDictionary(s => s.PlayerReference, s => s);
LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map);
}
}
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
{
if (!pr.Playable)
return null;
return new Session.Slot
{
PlayerReference = pr.Name,
Closed = false,
AllowBots = pr.AllowBots,
LockFaction = pr.LockFaction,
LockColor = pr.LockColor,
LockTeam = pr.LockTeam,
LockHandicap = pr.LockHandicap,
LockSpawn = pr.LockSpawn,
Required = pr.Required,
};
}
public static void LoadMapSettings(S server, Session.Global gs, MapPreview map)
{
lock (server.LobbyInfo)
{
var options = map.PlayerActorInfo.TraitInfos<ILobbyOptions>()
.Concat(map.WorldActorInfo.TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(map));
foreach (var o in options)
{
var value = o.DefaultValue;
var preferredValue = o.DefaultValue;
if (gs.LobbyOptions.TryGetValue(o.Id, out var state))
{
// Propagate old state on map change
if (!o.IsLocked)
{
if (o.Values.Keys.Contains(state.PreferredValue))
value = state.PreferredValue;
else if (o.Values.Keys.Contains(state.Value))
value = state.Value;
}
preferredValue = state.PreferredValue;
}
else
state = new Session.LobbyOptionState();
state.IsLocked = o.IsLocked;
state.Value = value;
state.PreferredValue = preferredValue;
gs.LobbyOptions[o.Id] = state;
}
}
}
static Color SanitizePlayerColor(S server, Color askedColor, int playerIndex, Connection connectionToEcho = null)
{
lock (server.LobbyInfo)
{
var colorManager = server.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
var askColor = askedColor;
Action<string> onError = message =>
{
if (connectionToEcho != null && message != null)
server.SendLocalizedMessageTo(connectionToEcho, message);
};
var terrainColors = server.ModData.DefaultTerrainInfo[server.Map.TileSet].RestrictedPlayerColors;
var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color)
.Concat(server.Map.Players.Players.Values.Select(p => p.Color)).ToList();
return colorManager.MakeValid(askColor, server.Random, terrainColors, playerColors, onError);
}
}
static string MissionBriefingOrDefault(S server)
{
var missionData = server.Map.WorldActorInfo.TraitInfoOrDefault<MissionDataInfo>();
if (missionData != null && !string.IsNullOrEmpty(missionData.Briefing))
return missionData.Briefing.Replace("\\n", "\n");
return null;
}
public void ClientJoined(S server, Connection conn)
{
lock (server.LobbyInfo)
{
var client = server.GetClient(conn);
// Validate whether color is allowed and get an alternative if it isn't
if (client.Slot != null && !server.LobbyInfo.Slots[client.Slot].LockColor)
client.Color = SanitizePlayerColor(server, client.Color, client.Index);
// Report any custom map details
// HACK: this isn't the best place for this to live, but if we move it somewhere else
// then we need a larger hack to hook the map change event.
var briefing = MissionBriefingOrDefault(server);
if (briefing != null)
server.SendOrderTo(conn, "Message", briefing);
}
}
void INotifyServerEmpty.ServerEmpty(S server)
{
lock (server.LobbyInfo)
{
// Expire any temporary bans
server.TempBans.Clear();
// Re-enable spectators
server.LobbyInfo.GlobalSettings.AllowSpectators = true;
// Reset player slots
server.LobbyInfo.Slots = server.Map.Players.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(ss => ss != null)
.ToDictionary(ss => ss.PlayerReference, ss => ss);
}
}
public static PlayerReference PlayerReferenceForSlot(S server, Session.Slot slot)
{
if (slot == null)
return null;
return server.Map.Players.Players[slot.PlayerReference];
}
}
}