567 lines
16 KiB
C#
567 lines
16 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ActorEditLogic : ChromeLogic
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{
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[TranslationReference]
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const string DuplicateActorId = "duplicate-actor-id";
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[TranslationReference]
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const string EnterActorId = "enter-actor-id";
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[TranslationReference]
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const string Owner = "owner";
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// Error states define overlapping bits to simplify panel reflow logic
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[Flags]
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enum ActorIDStatus { Normal = 0, Duplicate = 1, Empty = 3 }
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readonly WorldRenderer worldRenderer;
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readonly ModData modData;
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readonly EditorActorLayer editorActorLayer;
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readonly EditorActionManager editorActionManager;
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readonly EditorViewportControllerWidget editor;
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readonly BackgroundWidget actorEditPanel;
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readonly LabelWidget typeLabel;
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readonly TextFieldWidget actorIDField;
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readonly LabelWidget actorIDErrorLabel;
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readonly Widget initContainer;
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readonly Widget buttonContainer;
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readonly Widget checkboxOptionTemplate;
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readonly Widget sliderOptionTemplate;
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readonly Widget dropdownOptionTemplate;
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readonly int editPanelPadding; // Padding between right edge of actor and the edit panel.
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readonly long scrollVisibleTimeout = 100; // Delay after scrolling map before edit widget becomes visible again.
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long lastScrollTime = 0;
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int2 lastScrollPosition = int2.Zero;
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ActorIDStatus actorIDStatus = ActorIDStatus.Normal;
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ActorIDStatus nextActorIDStatus = ActorIDStatus.Normal;
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string initialActorID;
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EditorActorPreview currentActorInner;
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EditActorPreview editActorPreview;
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EditorActorPreview CurrentActor
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{
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get => currentActorInner;
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set
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{
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if (currentActorInner == value)
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return;
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if (currentActorInner != null)
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{
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Reset();
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currentActorInner.Selected = false;
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}
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currentActorInner = value;
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if (currentActorInner != null)
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currentActorInner.Selected = true;
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}
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}
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[ObjectCreator.UseCtor]
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public ActorEditLogic(Widget widget, ModData modData, World world, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
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{
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this.modData = modData;
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this.worldRenderer = worldRenderer;
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editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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editorActionManager = world.WorldActor.Trait<EditorActionManager>();
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editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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actorEditPanel = editor.Get<BackgroundWidget>("ACTOR_EDIT_PANEL");
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typeLabel = actorEditPanel.Get<LabelWidget>("ACTOR_TYPE_LABEL");
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actorIDField = actorEditPanel.Get<TextFieldWidget>("ACTOR_ID");
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initContainer = actorEditPanel.Get("ACTOR_INIT_CONTAINER");
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buttonContainer = actorEditPanel.Get("BUTTON_CONTAINER");
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checkboxOptionTemplate = initContainer.Get("CHECKBOX_OPTION_TEMPLATE");
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sliderOptionTemplate = initContainer.Get("SLIDER_OPTION_TEMPLATE");
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dropdownOptionTemplate = initContainer.Get("DROPDOWN_OPTION_TEMPLATE");
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initContainer.RemoveChildren();
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var deleteButton = actorEditPanel.Get<ButtonWidget>("DELETE_BUTTON");
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var cancelButton = actorEditPanel.Get<ButtonWidget>("CANCEL_BUTTON");
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var okButton = actorEditPanel.Get<ButtonWidget>("OK_BUTTON");
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actorIDErrorLabel = actorEditPanel.Get<LabelWidget>("ACTOR_ID_ERROR_LABEL");
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actorIDErrorLabel.IsVisible = () => actorIDStatus != ActorIDStatus.Normal;
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actorIDErrorLabel.GetText = () => actorIDStatus == ActorIDStatus.Duplicate ?
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modData.Translation.GetString(DuplicateActorId)
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: modData.Translation.GetString(EnterActorId);
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if (logicArgs.TryGetValue("EditPanelPadding", out var yaml))
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editPanelPadding = FieldLoader.GetValue<int>("EditPanelPadding", yaml.Value);
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okButton.IsDisabled = () => !IsValid() || !editActorPreview.IsDirty;
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okButton.OnClick = Save;
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cancelButton.OnClick = Cancel;
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deleteButton.OnClick = Delete;
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actorEditPanel.IsVisible = () => CurrentActor != null
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&& editor.CurrentBrush == editor.DefaultBrush
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&& Game.RunTime > lastScrollTime + scrollVisibleTimeout;
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actorIDField.OnEscKey = _ => actorIDField.YieldKeyboardFocus();
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actorIDField.OnTextEdited = () =>
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{
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var actorId = actorIDField.Text.Trim();
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if (string.IsNullOrWhiteSpace(actorId))
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{
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nextActorIDStatus = ActorIDStatus.Empty;
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return;
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}
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// Check for duplicate actor ID
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if (!CurrentActor.ID.Equals(actorId, StringComparison.OrdinalIgnoreCase))
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{
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if (editorActorLayer[actorId] != null)
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{
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nextActorIDStatus = ActorIDStatus.Duplicate;
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actorIDErrorLabel.Text = modData.Translation.GetString(DuplicateActorId);
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actorIDErrorLabel.Visible = true;
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return;
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}
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}
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SetActorID(actorId);
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nextActorIDStatus = ActorIDStatus.Normal;
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};
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actorIDField.OnLoseFocus = () =>
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{
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// Reset invalid IDs back to their starting value
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if (actorIDStatus != ActorIDStatus.Normal)
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SetActorID(initialActorID);
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};
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}
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void SetActorID(string actorId)
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{
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editActorPreview.SetActorID(actorId);
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nextActorIDStatus = ActorIDStatus.Normal;
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}
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bool IsValid()
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{
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return nextActorIDStatus == ActorIDStatus.Normal;
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}
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public override void Tick()
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{
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if (actorIDStatus != nextActorIDStatus)
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{
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if ((actorIDStatus & nextActorIDStatus) == 0)
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{
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var offset = actorIDErrorLabel.Bounds.Height;
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if (nextActorIDStatus == ActorIDStatus.Normal)
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offset *= -1;
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actorEditPanel.Bounds.Height += offset;
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initContainer.Bounds.Y += offset;
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buttonContainer.Bounds.Y += offset;
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}
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actorIDStatus = nextActorIDStatus;
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}
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var actor = editor.DefaultBrush.SelectedActor;
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if (actor != null)
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{
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var origin = worldRenderer.Viewport.WorldToViewPx(new int2(actor.Bounds.Right, actor.Bounds.Top));
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// If we scrolled, hide the edit box for a moment
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if (lastScrollPosition.X != origin.X || lastScrollPosition.Y != origin.Y)
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{
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lastScrollTime = Game.RunTime;
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lastScrollPosition = origin;
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}
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// If we changed actor, move widgets
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if (CurrentActor != actor)
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{
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lastScrollTime = 0; // Ensure visible
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CurrentActor = actor;
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editActorPreview = new EditActorPreview(CurrentActor);
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initialActorID = actorIDField.Text = actor.ID;
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var font = Game.Renderer.Fonts[typeLabel.Font];
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var truncatedType = WidgetUtils.TruncateText(actor.DescriptiveName, typeLabel.Bounds.Width, font);
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typeLabel.Text = truncatedType;
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actorIDField.CursorPosition = actor.ID.Length;
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nextActorIDStatus = ActorIDStatus.Normal;
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// Remove old widgets
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var oldInitHeight = initContainer.Bounds.Height;
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initContainer.Bounds.Height = 0;
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initContainer.RemoveChildren();
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// Add owner dropdown
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var ownerContainer = dropdownOptionTemplate.Clone();
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var owner = modData.Translation.GetString(Owner);
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ownerContainer.Get<LabelWidget>("LABEL").GetText = () => owner;
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var ownerDropdown = ownerContainer.Get<DropDownButtonWidget>("OPTION");
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var selectedOwner = actor.Owner;
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Action<EditorActorPreview, PlayerReference> updateOwner = (preview, reference) =>
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{
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preview.Owner = reference;
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preview.ReplaceInit(new OwnerInit(reference.Name));
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};
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var ownerHandler = new EditorActorOptionActionHandle<PlayerReference>(updateOwner, actor.Owner);
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editActorPreview.Add(ownerHandler);
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Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
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{
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selectedOwner = option;
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updateOwner(CurrentActor, selectedOwner);
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ownerHandler.OnChange(option);
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});
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item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
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item.GetColor = () => option.Color;
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return item;
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};
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ownerDropdown.GetText = () => selectedOwner.Name;
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ownerDropdown.GetColor = () => selectedOwner.Color;
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ownerDropdown.OnClick = () =>
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{
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var owners = editorActorLayer.Players.Players.Values.OrderBy(p => p.Name);
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ownerDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
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};
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initContainer.Bounds.Height += ownerContainer.Bounds.Height;
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initContainer.AddChild(ownerContainer);
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// Add new children for inits
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var options = actor.Info.TraitInfos<IEditorActorOptions>()
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.SelectMany(t => t.ActorOptions(actor.Info, worldRenderer.World))
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.OrderBy(o => o.DisplayOrder);
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foreach (var o in options)
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{
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if (o is EditorActorCheckbox co)
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{
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var checkboxContainer = checkboxOptionTemplate.Clone();
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checkboxContainer.Bounds.Y = initContainer.Bounds.Height;
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initContainer.Bounds.Height += checkboxContainer.Bounds.Height;
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var checkbox = checkboxContainer.Get<CheckboxWidget>("OPTION");
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checkbox.GetText = () => co.Name;
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var editorActionHandle = new EditorActorOptionActionHandle<bool>(co.OnChange, co.GetValue(actor));
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editActorPreview.Add(editorActionHandle);
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checkbox.IsChecked = () => co.GetValue(actor);
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checkbox.OnClick = () =>
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{
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var newValue = co.GetValue(actor) ^ true;
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co.OnChange(actor, newValue);
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editorActionHandle.OnChange(newValue);
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};
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initContainer.AddChild(checkboxContainer);
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}
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else if (o is EditorActorSlider so)
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{
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var sliderContainer = sliderOptionTemplate.Clone();
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sliderContainer.Bounds.Y = initContainer.Bounds.Height;
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initContainer.Bounds.Height += sliderContainer.Bounds.Height;
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sliderContainer.Get<LabelWidget>("LABEL").GetText = () => so.Name;
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var slider = sliderContainer.Get<SliderWidget>("OPTION");
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slider.MinimumValue = so.MinValue;
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slider.MaximumValue = so.MaxValue;
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slider.Ticks = so.Ticks;
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var editorActionHandle = new EditorActorOptionActionHandle<float>(so.OnChange, so.GetValue(actor));
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editActorPreview.Add(editorActionHandle);
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slider.GetValue = () => so.GetValue(actor);
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slider.OnChange += value => so.OnChange(actor, value);
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slider.OnChange += value => editorActionHandle.OnChange(value);
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var valueField = sliderContainer.GetOrNull<TextFieldWidget>("VALUE");
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if (valueField != null)
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{
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Action<float> updateValueField = f => valueField.Text = ((int)f).ToString();
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updateValueField(so.GetValue(actor));
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slider.OnChange += updateValueField;
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valueField.OnTextEdited = () =>
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{
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if (float.TryParse(valueField.Text, out var result))
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slider.UpdateValue(result);
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};
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}
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initContainer.AddChild(sliderContainer);
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}
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else if (o is EditorActorDropdown ddo)
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{
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var dropdownContainer = dropdownOptionTemplate.Clone();
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dropdownContainer.Bounds.Y = initContainer.Bounds.Height;
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initContainer.Bounds.Height += dropdownContainer.Bounds.Height;
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dropdownContainer.Get<LabelWidget>("LABEL").GetText = () => ddo.Name;
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var editorActionHandle = new EditorActorOptionActionHandle<string>(ddo.OnChange, ddo.GetValue(actor));
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editActorPreview.Add(editorActionHandle);
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var dropdown = dropdownContainer.Get<DropDownButtonWidget>("OPTION");
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Func<KeyValuePair<string, string>, ScrollItemWidget, ScrollItemWidget> dropdownSetup = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => ddo.GetValue(actor) == option.Key,
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() =>
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{
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ddo.OnChange(actor, option.Key);
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editorActionHandle.OnChange(option.Key);
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});
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item.Get<LabelWidget>("LABEL").GetText = () => option.Value;
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return item;
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};
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dropdown.GetText = () => ddo.Labels[ddo.GetValue(actor)];
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dropdown.OnClick = () => dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, ddo.Labels, dropdownSetup);
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initContainer.AddChild(dropdownContainer);
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}
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}
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actorEditPanel.Bounds.Height += initContainer.Bounds.Height - oldInitHeight;
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buttonContainer.Bounds.Y += initContainer.Bounds.Height - oldInitHeight;
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}
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// Set the edit panel to the right of the selection border.
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actorEditPanel.Bounds.X = origin.X + editPanelPadding;
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actorEditPanel.Bounds.Y = origin.Y;
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}
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else
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{
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// Selected actor is null, hide the border and edit panel.
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actorIDField.YieldKeyboardFocus();
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CurrentActor = null;
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}
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}
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void Delete()
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{
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if (CurrentActor != null)
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editorActionManager.Add(new RemoveActorAction(editorActorLayer, CurrentActor));
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Close();
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}
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void Cancel()
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{
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Reset();
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Close();
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}
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void Reset()
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{
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editActorPreview?.Reset();
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}
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void Close()
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{
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actorIDField.YieldKeyboardFocus();
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editor.DefaultBrush.SelectedActor = null;
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CurrentActor = null;
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}
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void Save()
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{
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editorActionManager.Add(new EditActorEditorAction(editorActorLayer, CurrentActor, editActorPreview.GetDirtyHandles()));
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editActorPreview = null;
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Close();
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}
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}
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public class EditorActorOptionActionHandle<T> : IEditActorHandle
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{
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readonly Action<EditorActorPreview, T> change;
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T value;
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readonly T initialValue;
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public EditorActorOptionActionHandle(Action<EditorActorPreview, T> change, T value)
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{
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this.change = change;
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this.value = value;
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initialValue = value;
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}
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public void OnChange(T value)
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{
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IsDirty = !EqualityComparer<T>.Default.Equals(initialValue, value);
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this.value = value;
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}
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public void Do(EditorActorPreview actor)
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{
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change(actor, value);
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}
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public void Undo(EditorActorPreview actor)
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{
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change(actor, initialValue);
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}
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public bool IsDirty { get; private set; }
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public bool ShouldDoOnSave => false;
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}
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public interface IEditActorHandle
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{
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void Do(EditorActorPreview actor);
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void Undo(EditorActorPreview actor);
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bool IsDirty { get; }
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bool ShouldDoOnSave { get; }
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}
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class EditActorEditorAction : IEditorAction
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{
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public string Text { get; }
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readonly IEnumerable<IEditActorHandle> handles;
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readonly EditorActorLayer editorActorLayer;
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EditorActorPreview actor;
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readonly string actorId;
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public EditActorEditorAction(EditorActorLayer editorActorLayer, EditorActorPreview actor, IEnumerable<IEditActorHandle> handles)
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{
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this.editorActorLayer = editorActorLayer;
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actorId = actor.ID;
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this.actor = actor;
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this.handles = handles;
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Text = $"Edited {actor.Info.Name} ({actor.ID})";
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}
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public void Execute()
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{
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foreach (var editorActionHandle in handles.Where(h => h.ShouldDoOnSave))
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editorActionHandle.Do(actor);
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}
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public void Do()
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{
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actor = editorActorLayer[actorId.ToLowerInvariant()];
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foreach (var editorActionHandle in handles)
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editorActionHandle.Do(actor);
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}
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public void Undo()
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{
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foreach (var editorActionHandle in handles)
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editorActionHandle.Undo(actor);
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}
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}
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class EditActorPreview
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{
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readonly EditorActorPreview actor;
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readonly SetActorIdAction setActorIdAction;
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readonly List<IEditActorHandle> handles = new List<IEditActorHandle>();
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public EditActorPreview(EditorActorPreview actor)
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{
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this.actor = actor;
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setActorIdAction = new SetActorIdAction(actor.ID);
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handles.Add(setActorIdAction);
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}
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public bool IsDirty
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{
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get { return handles.Any(h => h.IsDirty); }
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}
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public void SetActorID(string actorID)
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{
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setActorIdAction.Set(actorID);
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}
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public void Add(IEditActorHandle editActor)
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{
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handles.Add(editActor);
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}
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public IEnumerable<IEditActorHandle> GetDirtyHandles()
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{
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return handles.Where(h => h.IsDirty);
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}
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public void Reset()
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{
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foreach (var handle in handles.Where(h => h.IsDirty))
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handle.Undo(actor);
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}
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}
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public class SetActorIdAction : IEditActorHandle
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{
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readonly string initial;
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string newID;
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public void Set(string actorId)
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{
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IsDirty = initial != actorId;
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newID = actorId;
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}
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public SetActorIdAction(string initial)
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{
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this.initial = initial;
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}
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public void Do(EditorActorPreview actor)
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{
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actor.ID = newID;
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}
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public void Undo(EditorActorPreview actor)
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{
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actor.ID = initial;
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}
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public bool IsDirty { get; private set; }
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public bool ShouldDoOnSave => true;
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}
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}
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