Files
OpenRA/OpenRA.Mods.Common/Traits/Selectable.cs
2021-03-07 13:00:52 +00:00

56 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor is selectable. Defines bounds of selectable area, selection class, selection priority and selection priority modifiers.")]
public class SelectableInfo : InteractableInfo, ISelectableInfo
{
public readonly int Priority = 10;
[Desc("Allow selection priority to be modified using a hotkey.",
"Valid values are None (priority is not affected by modifiers)",
"Ctrl (priority is raised when Ctrl pressed) and",
"Alt (priority is raised when Alt pressed).")]
public readonly SelectionPriorityModifiers PriorityModifiers = SelectionPriorityModifiers.None;
[Desc("All units having the same selection class specified will be selected with select-by-type commands (e.g. double-click). "
+ "Defaults to the actor name when not defined or inherited.")]
public readonly string Class = null;
[VoiceReference]
public readonly string Voice = "Select";
public override object Create(ActorInitializer init) { return new Selectable(init.Self, this); }
int ISelectableInfo.Priority => Priority;
SelectionPriorityModifiers ISelectableInfo.PriorityModifiers => PriorityModifiers;
string ISelectableInfo.Voice => Voice;
}
public class Selectable : Interactable, ISelectable
{
readonly string selectionClass = null;
public readonly SelectableInfo Info;
public Selectable(Actor self, SelectableInfo info)
: base(info)
{
selectionClass = string.IsNullOrEmpty(info.Class) ? self.Info.Name : info.Class;
Info = info;
}
string ISelectable.Class => selectionClass;
}
}