77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Linq;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits.Render
|
|
{
|
|
public class WithTurretAimAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteTurretInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
|
|
{
|
|
[Desc("Armament name")]
|
|
public readonly string Armament = "primary";
|
|
|
|
[Desc("Turret name")]
|
|
public readonly string Turret = "primary";
|
|
|
|
[Desc("Displayed while targeting.")]
|
|
[SequenceReference] public readonly string Sequence = null;
|
|
|
|
[Desc("Shown while reloading.")]
|
|
[SequenceReference(null, true)] public readonly string ReloadPrefix = null;
|
|
|
|
public override object Create(ActorInitializer init) { return new WithTurretAimAnimation(init, this); }
|
|
|
|
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
|
{
|
|
var turretAttackAnim = ai.TraitInfos<WithTurretAttackAnimationInfo>().Any(t => t.Turret == Turret);
|
|
if (turretAttackAnim)
|
|
throw new YamlException("WithTurretAimAnimation is currently not compatible with WithTurretAttackAnimation.");
|
|
|
|
base.RulesetLoaded(rules, ai);
|
|
}
|
|
}
|
|
|
|
public class WithTurretAimAnimation : ConditionalTrait<WithTurretAimAnimationInfo>, ITick
|
|
{
|
|
readonly AttackBase attack;
|
|
readonly Armament armament;
|
|
readonly WithSpriteTurret wst;
|
|
|
|
public WithTurretAimAnimation(ActorInitializer init, WithTurretAimAnimationInfo info)
|
|
: base(info)
|
|
{
|
|
attack = init.Self.Trait<AttackBase>();
|
|
armament = init.Self.TraitsImplementing<Armament>()
|
|
.Single(a => a.Info.Name == info.Armament);
|
|
wst = init.Self.TraitsImplementing<WithSpriteTurret>()
|
|
.Single(st => st.Info.Turret == info.Turret);
|
|
}
|
|
|
|
void ITick.Tick(Actor self)
|
|
{
|
|
if (IsTraitDisabled)
|
|
return;
|
|
|
|
var sequence = wst.Info.Sequence;
|
|
if (!string.IsNullOrEmpty(Info.Sequence) && attack.IsAiming)
|
|
sequence = Info.Sequence;
|
|
|
|
var prefix = (armament.IsReloading && !string.IsNullOrEmpty(Info.ReloadPrefix)) ? Info.ReloadPrefix : "";
|
|
|
|
if (!string.IsNullOrEmpty(prefix) && sequence != (prefix + sequence))
|
|
sequence = prefix + sequence;
|
|
|
|
wst.DefaultAnimation.ReplaceAnim(sequence);
|
|
}
|
|
}
|
|
}
|