Files
OpenRA/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForExploration.cs
2019-05-09 20:40:08 +02:00

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Steal and reset the owner's exploration.")]
class InfiltrateForExplorationInfo : ITraitInfo
{
public readonly BitSet<TargetableType> Types = default(BitSet<TargetableType>);
public object Create(ActorInitializer init) { return new InfiltrateForExploration(init.Self, this); }
}
class InfiltrateForExploration : INotifyInfiltrated
{
readonly InfiltrateForExplorationInfo info;
public InfiltrateForExploration(Actor self, InfiltrateForExplorationInfo info)
{
this.info = info;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
{
if (!info.Types.Overlaps(types))
return;
infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
var preventReset = self.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
.Any(p => p.PreventShroudReset(self));
if (!preventReset)
self.Owner.Shroud.ResetExploration();
}
}
}