TilingPath had some bugs when working with single-point segments, which exist outside of the official mods. This change fixes a few problems: - Avoid unbounded length zero-cost, zero-progression loops that could be formed by an arbitrary number of single-point corners. These could pop up arbitrarily in the middle of paths. - Avoid zero-progression loops short-circuiting looped paths. - Fix missing end type matching during back-tracing stage. - Enhance lint check to ensure starts/ends have a valid directions. - Remove some dead code.
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.MapGenerator;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckMultiBrushes : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
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{
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foreach (var (terrainInfoName, terrainInfo) in modData.DefaultTerrainInfo)
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{
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if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo && templatedTerrainInfo.MultiBrushCollections.Count > 0)
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{
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var map = new Map(modData, terrainInfo, new Size(1, 1));
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foreach (var (collectionName, collection) in templatedTerrainInfo.MultiBrushCollections)
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{
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foreach (var info in collection)
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{
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try
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{
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// Includes validation of actor types and template IDs.
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var multiBrush = new MultiBrush(map, info);
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foreach (var tile in multiBrush.PossibleTiles())
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if (!templatedTerrainInfo.TryGetTerrainInfo(tile, out var _))
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emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: tileset does not have tile {tile.Type},{tile.Index}");
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if (multiBrush.Segment != null)
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{
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// Validate start and end have a direction.
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_ = multiBrush.Segment.StartDirection;
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_ = multiBrush.Segment.EndDirection;
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}
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}
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catch (Exception e) when (e is ArgumentException || e is InvalidOperationException)
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{
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emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: {e.Message}");
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}
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}
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}
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}
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}
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}
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}
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}
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