Files
OpenRA/OpenRA.Mods.Common/Graphics/RangeCircleAnnotationRenderable.cs
2021-03-14 15:17:57 +01:00

78 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public class RangeCircleAnnotationRenderable : IRenderable, IFinalizedRenderable
{
const int RangeCircleSegments = 32;
static readonly Int32Matrix4x4[] RangeCircleStartRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i).AsMatrix());
static readonly Int32Matrix4x4[] RangeCircleEndRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i + 6).AsMatrix());
readonly WPos centerPosition;
readonly WDist radius;
readonly int zOffset;
readonly Color color;
readonly float width;
readonly Color borderColor;
readonly float borderWidth;
public RangeCircleAnnotationRenderable(WPos centerPosition, WDist radius, int zOffset, Color color, float width, Color borderColor, float borderWidth)
{
this.centerPosition = centerPosition;
this.radius = radius;
this.zOffset = zOffset;
this.color = color;
this.width = width;
this.borderColor = borderColor;
this.borderWidth = borderWidth;
}
public WPos Pos => centerPosition;
public int ZOffset => zOffset;
public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset) { return new RangeCircleAnnotationRenderable(centerPosition, radius, newOffset, color, width, borderColor, borderWidth); }
public IRenderable OffsetBy(in WVec vec) { return new RangeCircleAnnotationRenderable(centerPosition + vec, radius, zOffset, color, width, borderColor, borderWidth); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
DrawRangeCircle(wr, centerPosition, radius, width, color, borderWidth, borderColor);
}
public static void DrawRangeCircle(WorldRenderer wr, WPos centerPosition, WDist radius,
float width, Color color, float borderWidth, Color borderColor)
{
var cr = Game.Renderer.RgbaColorRenderer;
var offset = new WVec(radius.Length, 0, 0);
for (var i = 0; i < RangeCircleSegments; i++)
{
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i])));
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i])));
if (borderWidth > 0)
cr.DrawLine(a, b, borderWidth, borderColor);
if (width > 0)
cr.DrawLine(a, b, width, color);
}
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}