Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
217 lines
4.0 KiB
YAML
217 lines
4.0 KiB
YAML
E1:
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Inherits: ^Infantry
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Valued:
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Cost: 100
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Tooltip:
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Name: Minigunner
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e1icnh
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi, nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 4
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Health:
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HP: 50
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Armament:
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Weapon: M16
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AttackFrontal:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3,idle4
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E2:
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Inherits: ^Infantry
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Icon: e2icnh
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: pyle
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Owner: gdi
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 5
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Health:
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HP: 50
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,0,-10,0
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FireDelay: 15
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AttackFrontal:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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Explodes:
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Weapon: GrenadierExplode
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Chance: 50
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E3:
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Inherits: ^Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Icon: e3icnh
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Buildable:
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BuildPaletteOrder: 20
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Owner: nod, gdi
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 3
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TerrainSpeeds:
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Clear: 100
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Rough: 100
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Road: 100
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Tiberium: 100
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PathingCost: 1000
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BlueTiberium: 100
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PathingCost: 1000
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Beach: 100
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Health:
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HP: 25
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RevealsShroud:
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Range: 3
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# range value is 1 in C&C, but OpenRA renders vision slightly differently
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Armament:
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Weapon: Rockets
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LocalOffset: 1,-6,0,-8,0
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FireDelay: 5
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AttackFrontal:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E4:
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Inherits: ^Infantry
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Valued:
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Cost: 200
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Tooltip:
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Name: Flamethrower
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Icon: e4icnh
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Buildable:
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BuildPaletteOrder: 40
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Owner: nod
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Prerequisites: hand
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 5
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Health:
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HP: 70
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Armament:
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Weapon: Flamethrower
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LocalOffset: 0,-2,2,-4,0
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FireDelay: 3
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AttackFrontal:
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WithMuzzleFlash:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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#explodes somehow
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E5:
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Inherits: ^Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Chem Warrior
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e5icnh
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Buildable:
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BuildPaletteOrder: 50
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Owner: nod
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Prerequisites: tmpl
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 4
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TerrainSpeeds:
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Tiberium: 100
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PathingCost: 100
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BlueTiberium: 100
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PathingCost: 100
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Health:
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HP: 70
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Armament:
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Weapon: Chemspray
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LocalOffset: 0,-2,2,-9
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FireDelay: 3
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AttackFrontal:
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WithMuzzleFlash:
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-PoisonedByTiberium:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E6:
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Inherits: ^Infantry
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Icon: e6icnh
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Buildable:
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BuildPaletteOrder: 30
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Owner: gdi,nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 4
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Health:
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HP: 25
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RevealsShroud:
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Range: 4
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# range value is 2 in C&C, but OpenRA renders vision slightly differently
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Passenger:
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PipType: Yellow
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EngineerRepair:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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AttackMove:
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JustMove: true
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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RMBO:
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Inherits: ^Infantry
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Valued:
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Cost: 1000
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Tooltip:
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Icon: rmboicnh
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Name: Commando
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 50
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Owner: gdi, nod
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Prerequisites: techbuilding
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Selectable:
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Bounds: 12,17,0,-6
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Voice: CommandoVoice
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Mobile:
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Speed: 5
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Health:
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HP: 100
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Passenger:
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PipType: Red
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RevealsShroud:
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Range: 7
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# range value is 5 in C&C, but OpenRA renders vision slightly differently
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AutoTarget:
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ScanRadius: 5
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C4Demolition:
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C4Delay: 45
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Armament:
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Weapon: Sniper
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AttackFrontal:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3
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AnnounceOnBuild:
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AnnounceOnKill:
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