Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
68 lines
919 B
YAML
68 lines
919 B
YAML
BOAT:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Tooltip:
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Name: Gunboat
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Icon: boaticnh
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Health:
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HP: 700
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Armor:
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Type: Heavy
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Mobile:
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InitialFacing:64
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ROT: 4
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Speed: 2
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OnRails: true
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 7
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Offset: 0,-15,0,-4
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Armament:
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Weapon: BoatMissile
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LocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
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AttackTurreted:
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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WithSmoke:
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LST:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Tooltip:
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Name: Landing Craft
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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Rough: 100
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Road: 100
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Water: 100
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Tiberium: 100
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BlueTiberium: 100
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Beach: 100
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River: 100
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InitialFacing:0
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ROT: 4
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Speed: 10
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7
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RenderUnit:
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WithRoof:
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RenderCargo:
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-Selectable:
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Cargo:
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Types: Infantry, Vehicle
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MaxWeight: 5
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PipCount: 5
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AttackMove:
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JustMove: true
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