Files
OpenRA/mods/d2k/rules/harkonnen.yaml
Paul Chote 0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00

269 lines
4.3 KiB
YAML

CONYARDH:
Inherits: ^CONYARD
Buildable:
Owner: harkonnen
Transforms:
IntoActor: mcvh
Offset:1,1
Facing: 270
PWRH:
Inherits: ^POWER
Buildable:
Prerequisites: conyardh
Owner: harkonnen
REFH:
Inherits: ^REFINERY
Buildable:
Prerequisites: pwrh
Owner: harkonnen
RenderBuildingWarFactory:
Image: REFH
#TRIKEH:
# Inherits: ^TRIKE
# Buildable:
# Prerequisites: lighth
# Owner: harkonnen
# BuiltAt: lighth
# Valued:
# Cost: 250
# Tooltip:
# Name: Scout Quad
# Description: Heavy Scout\n Strong vs Infantry
# Icon: quadicon
# Health:
# HP: 125
# Mobile:
# ROT: 9
# Speed: 11
# Armament:
# Weapon: M60mg
# LocalOffset: 0,-1,0,-3,0
# AttackFrontal:
# RenderUnit:
# Image: QUAD
#TRIKEH.starport:
# Inherits: ^TRIKE
# Buildable:
# Prerequisites: lighth
# Owner: harkonnen
# Queue: Starport
# BuiltAt: starporth
# Valued:
# Cost: 149
# RenderUnit:
# Image: TRIKE
CARRYALLH:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLH.starport:
Inherits: CARRYALLH
Valued:
Cost: 999
BARRH:
Inherits: ^BARRACKS
Buildable:
Prerequisites: pwrh
Owner: harkonnen
-RepairsUnits:
HIGHTECHH:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: radarh
Owner: harkonnen
PALACEH:
Inherits: ^PALACE
Buildable:
Prerequisites: hightechh
Owner: harkonnen
Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower:
Image: deathhandicon
ChargeTime: 540
Description: Death Hand
LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
MissileWeapon: atomic
SpawnOffset: 28,12
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
SILOH:
Inherits: ^SILO
Buildable:
Prerequisites: refh
Owner: harkonnen
LIGHTH:
Inherits: ^LIGHT
Buildable:
Prerequisites: refh
Owner: harkonnen
RenderBuildingWarFactory:
Image: LIGHTH
HEAVYH:
Inherits: ^HEAVY
Buildable:
Prerequisites: lighth
Owner: harkonnen
RenderBuildingWarFactory:
Image: HEAVYH
RADARH:
Inherits: ^RADAR
Buildable:
Prerequisites: barrh
Owner: harkonnen
STARPORTH:
Inherits: ^STARPORT
Buildable:
Prerequisites: radarh,hightechh
Owner: harkonnen
MCVH:
Inherits: ^MCV
Buildable:
Prerequisites: heavyh,repair
Owner: harkonnen
BuiltAt: heavyh
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVH.starport:
Inherits: MCVH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 1499
COMBATH:
Inherits: ^COMBAT
Tooltip:
Icon: combathicon
Buildable:
Prerequisites: heavyh
Owner: harkonnen
BuiltAt: heavyh
Health:
HP: 400
RenderUnitTurreted:
Image: COMBATH
LeavesHusk:
HuskActor: Combath.Husk
COMBATH.Husk:
Inherits: ^COMBAT.Husk
Tooltip:
Icon: combathicon
RenderUnit:
Image: COMBATH
COMBATH.starport:
Inherits: COMBATH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 489
DEVAST:
Inherits: ^Tank
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: heavyh,research
Owner: harkonnen
BuiltAt: heavyh
Hotkey: d
Valued:
Cost: 1200
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Icon: devasticon
Health:
HP: 650
Armor:
Type: Heavy
Mobile:
ROT: 3
Speed: 4
Crushes: crate, infantry
RevealsShroud:
Range: 7
RenderUnit:
Armament:
Weapon: 120mm
LocalOffset: 5,-16,0,-2,0, -4,-16,0,-2,0
AttackFrontal:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable:
Bounds: 44,38,0,0
LeavesHusk:
HuskActor: Devast.Husk
DEVAST.Husk:
Inherits: ^Husk
Health:
HP: 125
Tooltip:
Icon: devasticon
RenderUnit:
Image: DEVAST
SARDAUKAR:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 80
Prerequisites: palaceh
Owner: harkonnen
Hotkey: d
Valued:
Cost: 400
Tooltip:
Name: Sardaukar
Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Selectable:
Bounds: 12,17,0,0
Voice: GenericVoice
Health:
HP: 80
Mobile:
Speed: 4
RevealsShroud:
Range: 6
TakeCover:
-RenderInfantry:
RenderInfantryProne:
Armament@PRIMARY:
Weapon: Vulcan
Armament@SECONDARY:
Weapon: Slung
AttackFrontal: