Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
170 lines
2.9 KiB
YAML
170 lines
2.9 KiB
YAML
RIFLE:
|
|
Inherits: ^Infantry
|
|
Buildable:
|
|
Queue: Infantry
|
|
BuildPaletteOrder: 10
|
|
Owner: atreides,harkonnen,ordos
|
|
Hotkey: r
|
|
Valued:
|
|
Cost: 100
|
|
Tooltip:
|
|
Name: Rifleman
|
|
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
|
|
Selectable:
|
|
Bounds: 12,17,0,0
|
|
Health:
|
|
HP: 50
|
|
Mobile:
|
|
Speed: 5
|
|
Armament:
|
|
Weapon: M1Carbine
|
|
AttackFrontal:
|
|
TakeCover:
|
|
-RenderInfantry:
|
|
RenderInfantryProne:
|
|
IdleAnimations: idle1,idle2
|
|
|
|
ENGINEER:
|
|
Inherits: ^Infantry
|
|
Buildable:
|
|
Queue: Infantry
|
|
BuildPaletteOrder: 50
|
|
Owner: atreides,harkonnen,ordos
|
|
Hotkey: e
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Engineer
|
|
Description: Infiltrates and captures enemy structures\n Strong vs Nothing\n Weak vs Everything
|
|
Selectable:
|
|
Bounds: 12,17,0,0
|
|
Voice: EngineerVoice
|
|
Health:
|
|
HP: 25
|
|
Mobile:
|
|
Speed: 5
|
|
Passenger:
|
|
PipType: Yellow
|
|
EngineerRepair:
|
|
Captures:
|
|
#TakeCover:
|
|
-AutoTarget:
|
|
AttackMove:
|
|
JustMove: true
|
|
|
|
BAZOOKA:
|
|
Inherits: ^Infantry
|
|
Buildable:
|
|
Queue: Infantry
|
|
BuildPaletteOrder: 20
|
|
Owner: atreides,harkonnen,ordos
|
|
Hotkey: t
|
|
Valued:
|
|
Cost: 250
|
|
Tooltip:
|
|
Name: Trooper
|
|
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
|
|
Selectable:
|
|
Bounds: 12,17,0,0
|
|
Health:
|
|
HP: 45
|
|
Mobile:
|
|
Speed: 4
|
|
Armament@PRIMARY:
|
|
Weapon: RedEye
|
|
LocalOffset: 0,0,0,-13,0
|
|
Armament@SECONDARY:
|
|
Weapon: Dragon
|
|
LocalOffset: 0,0,0,-13,0
|
|
AttackFrontal:
|
|
TakeCover:
|
|
-RenderInfantry:
|
|
RenderInfantryProne:
|
|
IdleAnimations: idle1,idle2
|
|
|
|
MEDIC:
|
|
Inherits: ^Infantry
|
|
Buildable:
|
|
Queue: Infantry
|
|
BuildPaletteOrder: 60
|
|
Owner: atreides,ordos
|
|
Prerequisites: research
|
|
Hotkey: m
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Medic
|
|
Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
|
|
Icon: thumpericon
|
|
Selectable:
|
|
Bounds: 12,17,0,0
|
|
Voice: EngineerVoice
|
|
Health:
|
|
HP: 60
|
|
Mobile:
|
|
Speed: 4
|
|
AutoHeal:
|
|
Armament:
|
|
Weapon: Heal
|
|
AttackMedic:
|
|
Passenger:
|
|
PipType: Blue
|
|
-AutoTarget:
|
|
AttackMove:
|
|
JustMove: true
|
|
RenderInfantry:
|
|
Image: THUMPER
|
|
|
|
|
|
#THUMPER:
|
|
# Inherits: ^Infantry
|
|
# Buildable:
|
|
# Queue: Infantry
|
|
# BuildPaletteOrder: 50
|
|
# Owner: atreides,harkonnen,ordos
|
|
# Valued:
|
|
# Cost: 400
|
|
# Tooltip:
|
|
# Name: Thumper
|
|
# Description: Attracts sandsworm through vibrations\n Strong vs Nothing\n Weak vs Everything
|
|
# Selectable:
|
|
# Bounds: 12,17,0,0
|
|
# Health:
|
|
# HP: 25
|
|
# Mobile:
|
|
# Speed: 4
|
|
# Passenger:
|
|
# -AutoTarget:
|
|
# AttackMove:
|
|
# JustMove: true
|
|
# Transforms:
|
|
# IntoActor: thumping
|
|
# Offset:1,1
|
|
# Facing: 1
|
|
#
|
|
#THUMPING:
|
|
# Inherits: ^Building
|
|
# Building:
|
|
# Power: 0
|
|
# Footprint: x
|
|
# Dimensions: 1,1
|
|
# TerrainTypes: Sand, Dune
|
|
# Health:
|
|
# HP: 25
|
|
# Armor:
|
|
# Type: None
|
|
# RevealsShroud:
|
|
# Range: 5
|
|
# Valued:
|
|
# Cost: 400
|
|
# Tooltip:
|
|
# Name: Thumper
|
|
# -Capturable:
|
|
# -CapturableBar:
|
|
# -Sellable:
|
|
# -GivesBuildableArea:
|
|
# FreeActor:
|
|
# Actor: SANDWORM
|
|
# SpawnOffset: 1,2
|
|
# Facing: 1
|