Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
524 lines
9.0 KiB
YAML
524 lines
9.0 KiB
YAML
DOG:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 30
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Prerequisites: barr
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Owner: soviet
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Hotkey: o
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Valued:
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Cost: 200
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Tooltip:
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Name: Attack Dog
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Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Voice: DogVoice
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Bounds: 12,17,-1,-4
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Health:
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HP: 12
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Mobile:
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Speed: 7
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RevealsShroud:
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Range: 5
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Armament:
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Weapon: DogJaw
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AttackLeap:
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CanAttackGround: no
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RenderInfantry:
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IdleAnimations: idle1,idle2
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IgnoresDisguise:
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E1:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 10
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Owner: allies,soviet
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Hotkey: i
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Valued:
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Cost: 100
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Tooltip:
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Name: Rifle Infantry
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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Speed: 4
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Armament:
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Weapon: M1Carbine
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E2:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 10
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Owner: soviet
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Prerequisites: barr
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Hotkey: g
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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Speed: 5
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,0,-13,0
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 50
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E3:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Owner: allies,soviet
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Hotkey: r
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Valued:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 45
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Mobile:
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Speed: 3
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Armament@PRIMARY:
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Weapon: RedEye
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LocalOffset: 0,0,0,-13,0
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Armament@SECONDARY:
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Weapon: Dragon
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LocalOffset: 0,0,0,-13,0
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E4:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: ftur
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Owner: soviet
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Hotkey: t
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Valued:
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Cost: 300
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Tooltip:
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Name: Flamethrower
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 40
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Mobile:
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Speed: 3
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Armament:
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Weapon: Flamer
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LocalOffset: 0,-10,0,-8,0
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FireDelay: 8
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E6:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: soviet,allies
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Hotkey: e
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: EngineerVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 4
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Passenger:
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PipType: Yellow
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EngineerRepair:
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Captures:
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TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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SPY:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: dome, tent
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Owner: allies
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Hotkey: p
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Valued:
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Cost: 500
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SpyToolTip:
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Name: Spy
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Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
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Selectable:
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Voice: SpyVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 5
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Passenger:
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PipType: Yellow
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TakeCover:
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Spy:
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Infiltrates:
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InfiltrateTypes: Cash, SupportPower, Exploration
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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RenderSpy:
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IdleAnimations: idle1,idle2
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Armament:
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Weapon: SilencedPPK
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AttackFrontal:
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E7:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 110
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Prerequisites: techcenter
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Owner: allies
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Hotkey: y
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BuildLimit: 1
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Valued:
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Cost: 1200
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Tooltip:
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Name: Tanya
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Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
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Selectable:
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Voice: TanyaVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 100
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Mobile:
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Speed: 5
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RevealsShroud:
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Range: 6
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C4Demolition:
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C4Delay: 45
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Passenger:
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PipType: Red
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Armament@PRIMARY:
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Weapon: Colt45
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Armament@SECONDARY:
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Weapon: Colt45
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E8:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 110
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Prerequisites: stek
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Owner: soviet
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Hotkey: v
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BuildLimit: 1
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Valued:
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Cost: 1800
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Tooltip:
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Name: Volkov
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Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained
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Selectable:
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Voice: VolkovVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 200
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Armor:
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Type: Cybernetic
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Mobile:
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Speed: 5
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Crushes: atmine, crate
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RevealsShroud:
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Range: 4
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Passenger:
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PipType: Red
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Armament@PRIMARY:
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Weapon: VolkAT
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Armament@SECONDARY:
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Weapon: VolkNapalm
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1
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CrushableInfantry:
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CrushSound: crunchy2.aud
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RepairableNear:
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Buildings: fix
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CloseEnough: 1
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MEDI:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Owner: allies
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Prerequisites: tent
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Hotkey: m
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Valued:
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Cost: 300
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: MedicVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 3
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Passenger:
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PipType: Yellow
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AutoHeal:
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Armament:
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Weapon: Heal
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AttackMedic:
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TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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MECH:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 70
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Owner: allies
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Prerequisites: fix
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Hotkey: c
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Valued:
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Cost: 800
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Tooltip:
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Name: Mechanic
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Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: MechanicVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 3
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Passenger:
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PipType: Yellow
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AutoHeal:
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Armament:
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Weapon: Repair
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AttackMedic:
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TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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EINSTEIN:
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Inherits: ^Infantry
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Selectable:
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Voice: EinsteinVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Prof. Einstein
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Health:
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HP: 25
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Mobile:
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Speed: 5
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RevealsShroud:
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Range: 2
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-AutoTarget:
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AttackMove:
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JustMove: true
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ProximityCaptor:
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Types: CivilianInfantry
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-RenderInfantry:
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RenderInfantryPanic:
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ScaredyCat:
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DELPHI:
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Inherits: ^Infantry
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Agent Delphi
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Health:
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HP: 25
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Mobile:
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Speed: 5
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RevealsShroud:
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Range: 2
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-AutoTarget:
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AttackMove:
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JustMove: true
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ProximityCaptor:
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Types: CivilianInfantry
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-RenderInfantry:
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RenderInfantryPanic:
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ScaredyCat:
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CHAN:
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Inherits: ^CivInfantry
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Tooltip:
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Name: Agent Chan
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GNRL:
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Inherits: ^CivInfantry
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Tooltip:
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Name: General
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THF:
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Inherits: ^Infantry
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Valued:
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Cost: 400
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Tooltip:
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Name: Thief
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Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
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Selectable:
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Voice: ThiefVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 5
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Passenger:
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PipType: Yellow
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Infiltrates:
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InfiltrateTypes: Cash
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TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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SHOK:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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Prerequisites: stek,tsla
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Owner: soviet
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Hotkey: l
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Valued:
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Cost: 500
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Tooltip:
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Name: Tesla Trooper
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Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Voice: ShokVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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Speed: 3
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RevealsShroud:
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Range: 4
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Armament:
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Weapon: PortaTesla
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LocalOffset: 0,-10,0,-8,0
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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-CrushableInfantry:
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SNIPER:
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Inherits: ^Infantry
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Valued:
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Cost: 700
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Tooltip:
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Icon: snipericon
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Name: Sniper
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Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: soviet
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Prerequisites: dome
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Hotkey: n
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 4
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Health:
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HP: 200
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Passenger:
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PipType: Red
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RevealsShroud:
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Range: 6
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AutoTarget:
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InitialStance: HoldFire
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Armament:
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Weapon: Sniper
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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CloakSound:
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UncloakSound:
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UncloakOnMove: yes
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Captures:
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CaptureTypes: civilianbuilding
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AllowAllies: true |