Files
OpenRA/OpenRA.Mods.RA/LeavesHusk.cs
2014-10-04 23:17:15 +13:00

89 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class LeavesHuskInfo : ITraitInfo
{
[ActorReference]
public readonly string HuskActor = null;
public object Create(ActorInitializer init) { return new LeavesHusk(init, this); }
}
public class LeavesHusk : INotifyKilled
{
readonly LeavesHuskInfo info;
readonly string race;
public LeavesHusk(ActorInitializer init, LeavesHuskInfo info)
{
this.info = info;
race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.self.Owner.Country.Race;
}
public void Killed(Actor self, AttackInfo e)
{
if (!self.IsInWorld)
return;
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new ParentActorInit(self),
new LocationInit(self.Location),
new CenterPositionInit(self.CenterPosition),
new OwnerInit(self.Owner),
new RaceInit(race),
new SkipMakeAnimsInit()
};
// Allows the husk to drag to its final position
var mobile = self.TraitOrDefault<Mobile>();
if (mobile != null)
{
if (!mobile.CanEnterCell(self.Location, self, false)) return;
td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location)));
}
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
td.Add(new FacingInit(facing.Facing));
// TODO: This will only take the first turret if there are multiple
// This isn't a problem with the current units, but may be a problem for mods
var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
if (turreted != null)
td.Add(new TurretFacingInit(turreted.TurretFacing));
var chronoshiftable = self.TraitOrDefault<Chronoshiftable>();
if (chronoshiftable != null && chronoshiftable.ReturnTicks > 0)
{
td.Add(new ChronoshiftOriginInit(chronoshiftable.Origin));
td.Add(new ChronoshiftReturnInit(chronoshiftable.ReturnTicks));
}
var huskActor = self.TraitsImplementing<IHuskModifier>()
.Select(ihm => ihm.HuskActor(self))
.FirstOrDefault(a => a != null);
w.CreateActor(huskActor ?? info.HuskActor, td);
});
}
}
}