Files
OpenRA/OpenRa.Game/Traits/TakeCover.cs
2009-12-19 10:42:35 +13:00

45 lines
959 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
// infantry prone behavior
class TakeCover : ITick, INotifyDamage, IDamageModifier, ISpeedModifier
{
const int defaultProneTime = 100; /* ticks, =4s */
const float proneDamage = .5f;
const float proneSpeed = .5f;
int remainingProneTime = 0;
public bool IsProne { get { return remainingProneTime > 0; } }
public TakeCover(Actor self) {}
public void Damaged(Actor self, AttackInfo e)
{
if (e.Damage > 0) /* fix to allow healing via `damage` */
remainingProneTime = defaultProneTime;
}
public void Tick(Actor self)
{
if (IsProne)
--remainingProneTime;
}
public float GetDamageModifier()
{
return IsProne ? proneDamage : 1f;
}
public float GetSpeedModifier()
{
return IsProne ? proneSpeed : 1f;
}
}
}