45 lines
959 B
C#
45 lines
959 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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// infantry prone behavior
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class TakeCover : ITick, INotifyDamage, IDamageModifier, ISpeedModifier
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{
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const int defaultProneTime = 100; /* ticks, =4s */
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const float proneDamage = .5f;
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const float proneSpeed = .5f;
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int remainingProneTime = 0;
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public bool IsProne { get { return remainingProneTime > 0; } }
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public TakeCover(Actor self) {}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage > 0) /* fix to allow healing via `damage` */
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remainingProneTime = defaultProneTime;
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}
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public void Tick(Actor self)
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{
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if (IsProne)
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--remainingProneTime;
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}
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public float GetDamageModifier()
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{
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return IsProne ? proneDamage : 1f;
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}
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public float GetSpeedModifier()
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{
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return IsProne ? proneSpeed : 1f;
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}
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}
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}
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