85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ColorPickerLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
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{
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string actorType;
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if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
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actorType = "mcv";
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var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
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var actor = world.Map.Rules.Actors[actorType];
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var td = new TypeDictionary();
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td.Add(new HideBibPreviewInit());
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td.Add(new OwnerInit(world.WorldActor.Owner));
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td.Add(new FactionInit(world.WorldActor.Owner.PlayerReference.Faction));
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if (preview != null)
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preview.SetPreview(actor, td);
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var hueSlider = widget.Get<SliderWidget>("HUE");
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var mixer = widget.Get<ColorMixerWidget>("MIXER");
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var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
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hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
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mixer.OnChange += () => onChange(mixer.Color);
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if (randomButton != null)
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randomButton.OnClick = () =>
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{
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// Avoid colors with low sat or lum
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var hue = (byte)Game.CosmeticRandom.Next(255);
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var sat = (byte)Game.CosmeticRandom.Next(70, 255);
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var lum = (byte)Game.CosmeticRandom.Next(70, 255);
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mixer.Set(new HSLColor(hue, sat, lum));
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hueSlider.Value = hue / 255f;
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};
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// Set the initial state
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mixer.Set(initialColor);
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hueSlider.Value = initialColor.H / 255f;
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onChange(mixer.Color);
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}
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public static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
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{
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Action onExit = () =>
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{
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Game.Settings.Player.Color = preview.Color;
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Game.Settings.Save();
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};
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color.RemovePanel();
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Action<HSLColor> onChange = c => preview.Color = c;
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var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onChange", onChange },
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{ "initialColor", Game.Settings.Player.Color }
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});
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color.AttachPanel(colorChooser, onExit);
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}
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}
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} |