Enabled firing multiple armaments at a target simultaneously. Each armament defines own cursor for targeting. The force attack modifier influences armament choice for target. Autotargeting modified to handle firing multiple armaments simultaneously. As a consequence, healers (medics) no longer require separate Heal activity and AttackMedic and AutoHeal traits.
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
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{
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public readonly int FacingTolerance = 1;
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public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
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}
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public class AttackFrontal : AttackBase
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{
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readonly AttackFrontalInfo info;
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public AttackFrontal(Actor self, AttackFrontalInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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protected override bool CanAttack(Actor self, Target target)
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{
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if (!base.CanAttack(self, target))
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return false;
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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if (Math.Abs(facingToTarget - f) % 256 > info.FacingTolerance)
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return false;
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return true;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
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{
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return new Activities.Attack(self, newTarget, allowMove, forceAttack);
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}
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}
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}
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