53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class SoundOnDamageTransitionInfo : ITraitInfo
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{
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[Desc("Play a random sound from this list when damaged.")]
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public readonly string[] DamagedSounds = { };
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[Desc("Play a random sound from this list when destroyed.")]
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public readonly string[] DestroyedSounds = { };
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public object Create(ActorInitializer init) { return new SoundOnDamageTransition(this); }
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}
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public class SoundOnDamageTransition : INotifyDamageStateChanged
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{
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readonly SoundOnDamageTransitionInfo info;
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public SoundOnDamageTransition(SoundOnDamageTransitionInfo info)
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{
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this.info = info;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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var rand = Game.CosmeticRandom;
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if (e.DamageState == DamageState.Dead)
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{
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var sound = info.DestroyedSounds.RandomOrDefault(rand);
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Game.Sound.Play(sound, self.CenterPosition);
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}
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else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
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{
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var sound = info.DamagedSounds.RandomOrDefault(rand);
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Game.Sound.Play(sound, self.CenterPosition);
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}
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}
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}
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}
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