Files
OpenRA/OpenRA.FileFormats/PlayerColorRemap.cs
2010-02-27 21:10:22 +13:00

51 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
public class PlayerColorRemap : IPaletteRemap
{
Dictionary<int, Color> remapColors;
public PlayerColorRemap(Stream s)
{
var yaml = MiniYaml.FromStream(s);
remapColors = yaml.ToDictionary(
y => int.Parse(y.Key),
y => ArrayToColor((int[])FieldLoader.GetValue(
typeof(int[]), y.Value.Value.Trim())));
}
static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2], x[3]); }
public Color GetRemappedColor(Color original, int index)
{
Color c;
return remapColors.TryGetValue(index, out c)
? c : original;
}
}
}