Files
OpenRA/OpenRA.Game/Effects/FlashTarget.cs
2010-02-27 21:10:22 +13:00

53 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Effects
{
class FlashTarget : IEffect
{
Actor target;
int remainingTicks = 4;
public FlashTarget(Actor target)
{
this.target = target;
foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
target.World.Remove(e);
}
public void Tick( World world )
{
if (--remainingTicks == 0)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render()
{
if (remainingTicks % 2 == 0)
foreach (var r in target.Render())
yield return r.WithPalette("highlight");
}
}
}